Last time we have introduced AQ20
wow classic guide, and today we continue
introducing AQ40 wow classic guide. This is a real player Platinum’s
video guide. All
the content of this article is quoted from his video.
AQ40 is one of the most difficult raids
in WoW Classic that is filled with challenging bosses, trash, and epic loot.
Join me as we navigate the ancient temple and learn how to survive your first
time in this new 40 man raid!
Gear/Prep
Welcome to this episode of dungeon
dives, in fact, this is the biggest episode of dungeon dives, so let’s jump
into it, there will be tier steps for specific parts in this video, and we will
start off with how the loot will work in this new 40 man raid. Tier gear is
very similar with AQ20 to get a piece of gear, and you will need to collect two
sets of five scarabs and these are the exact same scarabs you loot from AQ20,
you'll also need two idols and these are specifically unique to AQ40, and you
also need tokens that drop from specific bosses in the raid in order to get all
5 pieces of gear.
You will also need to be honored with
the brood of Nozdormu, which is a lot easier than it sounds because you
actually start hated with this reputation to gain rep. You need to run AQ40,
and there will also be rep increasing items, such as the Qiraji lord's insignia
and Ancient Qiraji Artifact, which give significant boosts in reputation.
Also, with each level of reputation, you
get a new ring that is better than the last.
While AQ40 does not have any attunements
to get into it, that doesn't mean that there is some prep work that needs to be
done. Nature Resistance is a big part of AQ40, so get a bunch of greater nature
assistance potions, and gear is not easy. AQ40 is not an easy raid so far in
classic, we've been doing raids that are pretty, simple but AQ relies on
significantly more coordination by your raid, so for this reason, I would
probably suggest that you should not pug it, with that being said gather 39 of
your guildmates, and let's enter the temple of encourage.
Trash
Welcome to AQ40 upon entering, you'll
find your first challenge Obsidian Eradicators are like the moam from AQ20.
They'll drain your raid's mana, and when they get the full mana, they'll
explode and do a lot of damage, so priest hunters and warlocks drain, but if
your dps is good enough, you could probably just tunnel them instead Anubisath
Sentinel is up.
Each of these adds gets one random
ability from this pool just cast tech magic on each of them to see which
ability they have, but here's the catch when one of them dies. You'll need to
fight two of these packs, and then you can face the first boss prophet scarum.
Three Bugs
Scaring will need to be tanked in the
center of the room, and he has a one second cast time on his arcane explosion
spell and should be interrupted.
If the person with aggro on the boss is
not in melee range. He will spam cast earth shock which will quickly kill the
player, so make sure the tank has threat at all times, he also casts a spell
called true fulfillment, and this is mind control that makes the affected player
very big, and very dangerous, so be sure to polymorph them the most important ability.
Scarum has at 75%, 50%, and 25% health,
he will split into three copies of himself, two of these copies are fake, and
one is real the fake copies have very small health but can cast the same
spells, so these copies spam casting earth shock on your raid would not really
be a good idea, so the melee in your raid need to split into three separate
groups.
Let's talk about some of the difficult
trash you'll face at this point. These brainwashers should be your top priority
as they will mind control members of your raid. Vekniss guardians will knock up
your tanks, so face them against the wall. Vekniss warrior packs will summon a
ton of small adds on death that will need to be aoe down, keep right, and you
can face the first optional bosses of the raid. These bugs can be killed in any
order you’d like, and all three of them have unique abilities, so let's go over
Lord kri that is going to be the most dangerous of the three bugs.
He has a Cleave, so face him away from
your raid. He also has a toxic volley that will place a poison dot on your
whole raid, that stacks and needs to be dispelled, and when he dies, he spawns
a poison that you should not stand princess. Yanjuan has an aoe fear for people
in melee range that wipes aggro even if you resist it with a fear ward or a
berserker's rage. Ideally you'd want a tank that is out of range of this aoe
fear, just waiting for it to go off, so they can swoop in and grab the boss,
the princess will also heal, but it can be interrupted, and upon death, she
will summon a bunch of small adds than is the easiest, as he just has a charge,
a knockback ability and you can cheese him by tanking him in one of the alcoves
in the room.
Battlegaurd Satura
This fight can quickly turn into utter
chaos if not managed satura correctly, and her adds will randomly fix on
targets throughout the fight for 5 seconds, and then return back to the person
with the highest agro, this coupled with their whirlwind abilities can spell
disaster for their range in your raid, because of this you'll want your party
spread out in a taunt rotation for warriors, so they can keep satura in the
same spot during these fixate moments.
Lastly, Satura will apply a thunder affect
on the tanks, and enrage at 20 health. This fight's main focus is just to keep
the boss, and she adds under control during her agro wipes work together as a
team to control them, and you should be good, she drops the salute.
Scarab Gauntlet
To get to the next boss, you'll face the
Scarab Gauntlet as like the suppression room from bwl except it's a mile long,
and it sucks even more at the end. The Gauntlet is the next boss franchise the
devourer, but the problem is that he has an incredibly large aggro radius in
vanilla world of warcraft this spot. Here was the safe spot where you wouldn't
aggro the boss or the scarabs.
I'm assuming that in classic it will be
the exact same way, so now you can drink up buff up and get ready to pull the
boss.
Fankriss
First, Franchise has a mortal wound,
which is a cleave that also applies reducing healing stacks, so face him away
from the raid and tank, swap when stacks get too high during this fight.
Hatchlings will spawn from these big
buttholes, and you'll need an off-tank to round them up, so they can be quick
aoe down. When these hatchlings spawn, a random player will also get entangled
& webs and teleported to the entrance of one of these bugs. Tunnels healers
need to be aware of this because these players take heavy damage. Lastly, the
most important is that you'll need to kill these worms called the spawn of fankriss. One
two three of these worms will spawn, after 15 - 25 seconds, they will enrage
and start one-shotting members of your raid, and they can be stunned &
should be quickly dispatched as fast as possible.
Viscidus
Viscidus
is like most bosses in the raid and the fact that he has a poison volley that
he'll cast on the raid, and he'll create clouds that are well you guessed. In
order to damage this boss, you will need to freeze him. He will need to be hit
by 200 frost damaging attacks. It doesn't matter how much damage these attacks
do. There just needs to be 200 of them, so frost wands, frost oil on weapons
rank 1, frost bolts your whole raid needs to work together to freeze him. When
viscidus is frozen, you will need to be shattered by having your raid perform
75 melee attacks on him. After that, he will explode into 20 slimes around the
edge of the room. Each of these slimes represents 5% of his health, slowly move
towards the center of the room and form into viscidus once again, this part is
where your raid will need to do as much damage as possible. If slime is damaged
but not killed, which will not transfer into damage to the boss.
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