Showing posts with label poe 2 Gameplay Preview. Show all posts
Showing posts with label poe 2 Gameplay Preview. Show all posts

Monday, July 12, 2021

Path of Exile 2: Trailer and Gameplay Walkthrough – Part 2

Among ancient ruins, evil grows once more. The seed of corruption advances, spreading dread and despair. We must give chase. These sands hide countless secrets—three thousand years of dormant malevolence. We must hunt down the seed and put an end to its madness if Wraeclast is to survive.

 

 


 

Today MmoGah will show you exiles Path of Exile 2's second trailer and gameplay walkthrough. Now let's see the details.

 

As you were shown in the trailer, Act 2 is centered around a caravan of Maraketh called the Ardura, who live in the Vastiri Desert. You're chasing another caravan from an opposing tribe called the Faridun. There's a set of large ancient gates blocking the progress of the caravan through a desert pass, so you're being sent through the traitor's passage to unlock them.

 

 


 

Path of Exile 2 is a lot more than just new acts. We want combat to feel both brutal and responsive, even at low levels. We're ensuring that each weapon type has unique and different mechanics, and each weapon class feels different to play. Today we're going to start by demonstrating the new spear weapon class. - GGG

 

Spears are a Unique Weapon class favoring mobility with both melee and ranged attack options. To that end, each spear will grant you at least one mobility skill. In this case, this spear comes with both an Engage and Disengaged skill. When you engage, it increases your melee damage for a short time, and that really encourages you to be mobile during combat.

 

One of the skills we're using here is called Whirling Slash. When you use Whirling Slash, it creates a sandstorm that grows in size each time you use the skill. When you leave the sandstorm, it explodes, dealing damage to nearby monsters. A great way to do that is to use the disengage skill, which makes you fly backward and throws projectiles.

 

In PoE 2, each area's minibosses are much more substantial fighting with interesting mechanics. You'll be able to find at least one miniboss in each area of the game. One thing I love about this boss, in particular, is that it destroys the ceiling when it slams the ground, letting in more light. Clever players will notice that if they're standing in the light, then you're not going to have any rocks falling on your head.

 

 




 

The rapid assault skill we're using against this boss does three rapid stabs, followed by a fourth stab that deals more damage and can stun it if you're willing to commit to the long attack time.

 

While developing the skills for Path of Exile 2, we were really thinking a lot about designing skills that can be canceled early to dodge, or you can commit to the full attack for maximum damage. – GGG

 

One of the skills we're using here is called Spearfield, which creates an area of spears coming out of the ground that impales monsters who walk into them, causing them to bleed. As the monsters move towards you, they take damage, so using your mobility skills to jump away from them is a great strategy here.

 

 

In PoE 2, we've invested a lot in our animation system. I'm sure you're noticing the animations are looking a lot better than they did in PoE1. But there's also a lot of subtle details, like the character having different run animations depending on how fast they're moving. When we use a Quicksilver here, you can see the character changes to a sprinting animation. - GGG

 

Now we've arrived at the Ancient Gates. We're going to show you another new weapon class in Path of Exile 2 - Crossbows. Crossbows are special in that they grant attack skills implicitly. This particular crossbow grants Power Shot, which is a high-damage single-target attack. In order to modify what Power Shot does, you're going to need to equip Bolt Skill Gems, which change the type of bolts that are loaded into the crossbow. Here we've got three different bolt skills that the character can switch between depending on the situation.

 

 


 

Permafrost Bolts can be used to disrupt packs of enemies to prevent them from closing on your position. You can then follow up with Armour Piercing Bolts to do plenty of damage.

 

In this area, we're helping Asala, the leader of Ardura, to open the Ancient Gates and let the caravan through. Because the bolt types are the skill gems. Support gems that are added to them will modify whatever the skill you're using. Here we're going to add Multiple Projectiles to our Incendiary Bolt.

 

 


 

In PoE 2, we're doing a lot more interesting things with monster packs. Here you can see some monsters patrolling around. - GGG

 

Now we're coming to another example of a PoE 2 miniboss. The boss has dropped another type of crossbow - a Siege Crossbow. This crossbow grants the siege cascade skill. The skill is also modified depending on what bolts you're using.

 

 


 

We tried to add a lot more little details to combat in Path of Exile 2. You might notice that the monsters who die while burning have charred corpses. We really want to make sure that there's a feeling that as you leave the battlefield, there's clear evidence that combat took place there. - GGG

 

 

 

This is the Perennial King, the leader of the Faridun. His goal here is to prevent you from catching the caravan at any cost.

 

 


 

This is the Ardura Caravan, your town in Act 2.

 

 


 

One of the things we really wanted to do in Act 2 was to use the mobility of the caravan to allow the player to choose how they explore the act. Here you're given four options on how to proceed. - GGG

 

Once you've picked your destination, the caravan will travel to the area and come to a stop so that you can disembark and go on your quest. Because we just got the Storm Spear skill as a quest reward, now it would be a great time to switch back to spears and use some ranged abilities. Storm Spear fires a lightning projectile which splits on contact.

 

The other skill we're using here is called Blazing Lance. Blazing Lance creates a trail of fire from the ground, dealing damage over time. However, if you're willing to stand in place for long enough, you can throw a second spear that will fan the flames for much more damage.

 

We've just found a unique spear. It's called Daevata's Wind. This spear has an extra modifier that synergises really well with Storm Spear. When you disengage, you get two additional projectiles on your projectile skills.

 

 


 

That's all of the content about PoE 2's second trailer and gameplay walkthrough. We will get the whole picture by 2022 or later. By the way, the new league 3.15 will begin on July 23th, and the best PoE Shop will show you the details next week or later. 


Source: https://www.mmogah.com/news/poe/path-of-exile-2-trailer-and-gameplay-walkthrough-part-2


Monday, April 12, 2021

Path of Exile 2: Gameplay Preview and What Will Be Changed

On April 8th at 1 PM (PDT), GGG will show you the first look at Path of Exile 2. And today, MmoGah will show the gameplay preview of PoE 2, which has been announced at ExileCon in November 2019 to you exiles.


 

Visual Changes

We're starting here at about level 11, which is around halfway through Act 1. Right away, as Jonathan place with a Graveyard, you can notice the massive improvements we've made to the Path of Exile entrance are briefly released. Environments, characters, and PoE Items all use physically based rendering, which gives the whole game a realistic look. We have new main character class models with all-new animations and completely new item-based types. Most of these have physics for many of the little details, making them a lot more awesome.

 

You often put a lot of work into updating the skill effect throughout PoE. For example, when you fire a Split Arrow, you really feel the individual errors because some stick in the walls, and others bounce off realistically.

 

The 4.0 campaign contains a variety of optional side-quests that lead to meaningful boss encounters along the way. Very soon, we will encounter Lachlann NPC, who has lost his family.

 

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"My family… where are they? Isabel the boys were only to be gone for a few minutes, but it has been… I don't even know how long. Hours at least. Days? Weeks? What season is it? Stranger, I know we just met, but I'm so worried about them. Around here, they could have fallen into a sinkhole or been choked by gravedust. Please, could you see to their safety?"

 

 

Skill System

The game has changed a lot more than just visually. One of the things we have wanted to do for a really long time is to make fundamental changes to the PoE skill system. The skill system in PoE is really cool and versatile. Personally, it's my favorite thing about the game, but they've always been some awkward things about it. We really wanted to find a way to address all of the shortcomings while not sacrificing even a single bit of the functionality that we already have.

 

When you see the inventory here, you will notice something missing - all of the sockets on the items. This is because, in PoE 2, you no longer put gems into your items. Instead, the skill gems themselves have sockets, and there is a dedicated scream for socketing them.

 

There are some really big advantages here. For one, every single item and PoE 2 could be a 6L. This is going to cause huge changes in how players design character builds. In the past, players didn't ever want to have more than one primary attack skill because they could only have one or two 6L on a character at most. Now it's totally viable to have multiple powerful primary attacks.

 

The thing I'm really happy about is that you don't have to screw around with your gems all the time when you're changing items. Check out this bow here, the socket colors you get still come from your items, but now every single bow that drops will have exactly four green sockets. This means that we can swap this bow for this other one we have found, and we don't have to mess around with our gems. As we swap between the bows, we can see at a glance all the DPS values for our skills updating. It's still possible to find socket colors and items when you need to. It is easier to pick something up and put it on while leveling because everything that drops has flex sockets.

 

For new players, another really great advantage is that it's now impossible to socket the support gem into a skill gem that it doesn't work with. For example, this multiple projectiles gem can't be socketed into leap slam.

 

Some of you will be wondering about skills like auras. A lot of the time, in the old skills system, you'd throw a few gems together in a 4L with few or no support gems. How can you do that when you have a limited number of active skill slots? The answer is Meta gems. Meta gems are like super support gems that let you put multiple actives into them. For example, we want to run a few different auras on this character. We can put this proficiency gem into the character and load up with auras. It even lets you bind a single key to enable all of your auras at once.

 

 

Shape-Shifting

Here we are on the hunting grounds. Now we're going to show you something that players have been requesting for a really long time. In PoE 2, we finally have shape-shifting. Each shape-shift form uses any regular PoE attack that makes sense. Here shows the Werewolf for using leap slamming cleave. One of the other things we thought was really important with shape-shifting is that you could just change back and forth at any time. Walk around in the middle of the skill whenever you hit the button and go.

 

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New Grass Tech

One of the things you can see in this area is the new grass tech that we have. It's done using pre-computed ray tracing. Both ways are nice, but new grass looks in a better performance than what we used to have before.

 

 

This is only a small slice of PoE 2. We will see all of the whole game in 2022 or later. Now you can come to mmogah.com to view more PoE Guides to prepare for the new league Ultimatum, and you can also buy Cheap PoE Currency here.

 

Source: https://www.mmogah.com/news/poe/path-of-exile-2-gameplay-preview-and-what-will-be-changed