Showing posts with label poe Cyclone Build. Show all posts
Showing posts with label poe Cyclone Build. Show all posts

Monday, November 9, 2020

PoE 3.12 Builds: Raider Cyclone Build Guide

Dear exiles, your professional PoE Shop MmoGah will share the fastest Cyclone build for you today. And thanks for Aziire’s original video. You can read this article or watch the video for your will. Now let’s begin for this build.

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Pros:

+ Fast and smooth

+ Raider is fun

+ Satisfying Herald of Ice Explosions

+ Different take on Cyclone

 

Cons:

- Get hit and you die

- Single target is awful

- Not cheap, not a league starter

- Very awkward to gear and level

 

Offense:

- Insane Attack Speed and Crit

- Onslaught with 200%+ Effect

- 9 Frenzy Charges

- AoE Radius actually good

- Herald of Ice Shatters <3

 

Defense:

- 75% Attack Dodge, 40% Spell Dodge

- 95% Evade Chance, 22% Block Chance

- 188% Movement while Channelling

- 3,500 Hp, kill or be killed

- Offense is defense

 

Leveling Tree

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Skill Gems & Links

Main Skill

- Divergent Cyclone

- Anomalous Ice Bite

- Awakened Elemental Damage with Attacks

- Divergent Inspiration

- Anomalous Pulverise

- Divergent Increased Area of Effect

Alternative Supports

If you want to hit harder (less AoE) consider these instead of the final two:

- Concentrated Effect

- Awakened cold Penetration

- Infused Channelling

Awakened and Alternate are not necessary, but huge QoL.

 

Auras and Buffs

- Herald of Ice

- Anomalous Flesh and stone

- Blood and Sand

- Enlighten

- Precision

- Vaal Haste

- Vaal Ancestral Warchief

- Added Cold Damage

- Culling Strike

Alternative

For more defense we can take:

- Vaal Grace

We lose a little bit of zoom but this gives us Max Spell Block.

 

Movement Skill

- Phantasmal Leap Slam

- Faster Attacks

- Blood Magic

Alternative

We really don't have an alternative setup for movement compared to this. I primarily just use general moving and Cyclone for getting around. Leap Slam is best for covering a lot of ground. I wanted Whirling Blades but we use Axes.

 

Cast When Damage Taken

- Anomalous Cast when Damage Taken Level 3

- Immortal Call Level 5

- Increased Duration

- Anomalous Summon Ice Golem

Keep the CWDT a lower level so that it triggers more often. Ice Golem is nice to have but annoying to summon, this solves both. We practically die when hit anyway but still a nice setup to have.

 

Gear

Chaos Orb Budget

Replica Wings of Entropy - The build is designed around this.

Devoto's Devotion - Chaos Resistance and Movespeed is good.

Daresso's Defiance - Huge Defense, more movement speed.

Carcass Jack - Better AoE, a tad more damage.

Hrimsorrow - Convents 50% of our Phys Damage to Cold.

Darkray Vectors - Boosts our Frenzy Charges with defense and Movement Speed.

Replica Hyrri's Truth - Level 22 Hatred for 25% Mana. Also huge dps stats.

Rings - Lots of Str and Int. A solid amount of Resistance.

Belt - Max Life 85+, Total Elemental Resistance 100%+

 

Exalted Orb Budget

Replica Wings of Entropy - 6 Linked and Solid Rolls.

Devoto's Devotion - Cyclone Enchants or Blood Rage Enchant.

Daresso's Defiance - 5 Linked for Aura Setup.

Carcass Jack - 5 Linked for Aura Setup.

Hrimsorrow - Vaaled with +1 to Maximum Frenzy Charges.

Darkray Vectors - Vaaled with +% Chance to Dodge Attacks/ Spells.

Replica Hyrri's Truth - Attack Catalysts and Anointment (Frenetic)

Rings - All Attributes on one ring. CoH Elemental Weakness on the other.

Belt - Max Life 85+, Total Elemental Resistance 100%+

 

Mirror Budget

Replica Wings of Entropy - 6 Linked and Solid Rolls. Vaaled with Inspiration.

Devoto's Devotion - cyclone Enchants or Blood Rage Enchant.

Daresso's Defiance - 5 Linked for Aura Setup.

Carcass Jack - 5 Linked for Aura Setup.

Hrimsorrow - Vaaled with +1 to Maximum Frenzy Charges.

Darkray Vectors - Vaaled with +% Chance to Dodge Attacks / Spells.

Replica Hyrri's Truth - Attack Catalysts and Anointment (Frenetic)

Rings - All Attributes on one ring. CoH Ele Weakness on other. 70+ Max Hp.

Stygian Vise - Max Life 90+, Total Elemental Resistance 120%+

 

Jewels & Pots

Large Cluster Jewel - Fuel the Fight, Feed the Fury, Martial Prowess

Medium Cluster Jewel - Titanic Swings, Assert Dominance or Towering Threat

Small Cluster Jewel - Towering Threat

Rare Jewel - Maximum Life %, Critical strike Multiplier

Watcher's Eye - Hatred convents Phys to Cold

Seething Divine Life Flask of Staunching

Alchemist's Ouicksilver Flask of Adrenaline

Diamond Flask of Heat

Quartz Flask of Warding

Atziri's Promise, Amethyst Flask

Bottled Faith - When you are rich replace the Quartz Flask with this

 

 

This is the ending of the build. You can come to MmoGah to view more PoE Builds, and you can also buy kinds of PoE Items here.


Source: https://www.mmogah.com/news/poe/poe-3-12-builds-raider-cyclone-build-guide

Tuesday, October 27, 2020

PoE 3.12 Builds: Cyclone Champion Build Guide

Dear exiles, welcome to Navandis Gaming's Path of Exile build guide! The new Cyclone Champion Build is better than the previous version both offensively and defensively while still incredibly easy to play and highly efficient on low budgets.

 

A great league starter, it performs well with makeshift gear and cheap uniques all the way to mid-tier maps, without investing more than a few Chaos Orbs for each piece. It also scales well with better gear, so the more PoE Currency you're willing to spend, the better it performs. This makes it ideal for a long-term build that you can pimp out over the course of an entire league or in Standard mode.

 

As usual, the guide is still divided into seven main sections: Build Overview, Passive Tree and Leveling, Ascendancy, Pantheon, Gems and Links, Gear Flasks and Jewels, and finally, "Pros & Cons".

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Build Overview

The build revolves around Cyclone, a channeling skill which deals weapon damage in a large area around your character for as long as you keep the button pressed. You can move around while spinning, allowing you to reposition, get out of harmful stuff lying on the ground or dodge incoming attacks, all while continuing to deal damage to enemies. This means you'll have very little DPS downtime in any fight, and the same goes for leeching back life. As you keep channeling, Cyclone gains additional stages, up to 6 at gem level 20, each of them increasing the size of its area of effect. Apart from this mechanic, your melee strike range also dictates how large this area will end up being. While there are many ways to use Cyclone, this particular build focuses on two-handed swords and physical damage.

You won't be dealing with any elemental or chaos damage, so that that gearing will be straight forward. It's also a critical strike type of build, and with decent equipment, you'll end up with over 70% crit. Chance. Topping everything off is the powerful Impale mechanic, a huge DPS boost for physical damage builds. On every target hit with an attack, you'll create one Impale stack, up to a maximum of 7 with the Champion ascendancy. Each Impale stack stores 10% of the physical damage dealt with that hit and is afterward released with subsequent hits. You can think of it as a DOT that ticks only when you hit that monster after it was applied. I know this is a rather confusing mechanic, so I won't bore you with all the math behind it and the exact interactions. I will, however, say that it's a huge DPS boost against any enemy that takes more than 2 or 3 hits to die, so it's especially efficient against bosses.

 

On top of that, the build uses Haemophilia gloves that cause bleeding enemies to explode and deal with physical damage in an area around them, greatly increasing your map clearing efficiency. As for defenses, you'll rely on endurance charges, permanent Fortify buff, huge amounts of armour, a great deal of life leeching, and even positive chaos resistance. While it sounds like a lot to take in, don't worry, as always, I'll talk about all these in much greater detail in the passives, gems, and gearing sections, respectively.

 

 

Passive Tree

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Ascendancy

In the next section, I'll cover the Ascendancy class, which improves every aspect of this build. As you've likely figured out from the title, the Ascendancy of choice for this build is the versatile Champion. It has a perfect balance of offense and defense, without any major weaknesses.

 

The first points go into "Conqueror", a passive that is not spectacular on its own but sets the stage for the following one. It grants a 100% chance to taunt on hit while greatly reducing incoming damage and providing a solid chunk of life regen.

 

After completing Cruel labyrinth, follow up with "Worthy Foe" - taunted enemies take significantly more damage and, most importantly, cannot evade your attacks. This practically translates into a 100% chance to hit without having to invest anything into accuracy. It saves a huge amount of passives and gear affixes, which can instead be used for other pure DPS mods. And by the way, you don't necessarily need to hit enemies to taunt them: Enduring Cry will also taunt all nearby enemies, and it has quite a large area of effect as well.

 

Third in line is "Master of Metal", a passive which focuses on impaling: you get a 20% increased chance to impale on hit, two extra impale stacks on each enemy as well as increased physical damage for each impales stack. It's a huge damage increase and one of the main reasons for picking Champion as the ascendancy class.

 

Finally, with your last ascendancy points, take "Unstoppable Hero", an amazing passive with a lot of useful benefits. They all revolve around having the "Fortify" buff active, which is also why you'll be using Fortify Support in the main skill setup. With this passive and Fortify buff UP, you get a whole bunch of extra damage, attack speed, armour and evasion, and, most importantly, stun immunity.

 

At the end of the game, stuns are a major death cause, especially for melee builds, so having complete immunity to it will greatly boost your survivability.

 

 

Pantheon

Generally speaking, Pantheon's choices are situational, and there isn't a "best" pair that will outperform all others in any situation. However, certain options complement specific builds quite well in a wide range of scenarios. For this particular case, here are my recommendations: For the major god, Soul of Arakaali: damage over time is a weak spot for this build so getting some defenses against that is always a good idea. On top of that, it reduces shocks' duration and effectiveness, one of the most dangerous ailments out there. Any additional way to shave off the extra damage you receive is more than welcome. As for the minor god, the optimal choice is likely Soul of Gruthkul: since you're operating in melee range and taunting everything around you, you'll receive a significant amount of hits. Reducing enemies' attack speed as well as incoming physical damage will give you some more breathing room.

 

 

Gems and Links

1. As usual, I'll start with the main skill, Cyclone, and its support gems. If possible, try to get a level 21 Cyclone through corruption as it then gains one extra stage, increasing both its area of effect and damage.

 

First in line is "Impale" support – this will increase your chance to impale enemies and buff the damage done through this mechanic. As I mentioned in the Build Overview section, Impale adds an insane amount of damage against any target that survives more than 2 or 3 hits.

 

Next, you have "Brutality," which adds an insane amount of purely physical damage, pretty much the highest a support gem can provide. However, it also prevents you from dealing with any elemental or chaos damage with Cyclone. As the build is focusing strictly on phys damage, this downside is negligible. It's a benefit as you'll technically become immune to reflected elemental damage.

 

The next gem is "Fortify" support - while it's not the greatest damage support out there, it will guarantee an almost permanent uptime for the "Fortify" buff. This, in turn, significantly reduces the damage you take from hits. It also enables the "Unstoppable Hero" ascendancy passive, so it's pretty much a must-have in this build. Then there's "Infused Channeling," and as you probably suspect, this too boosts your physical damage. But on top of that, a short time after channeling Cyclone, you'll receive the "Infusion" buff, which lasts 6 seconds and further boosts your physical damage. While channeling, you also get a very strong physical damage reduction buff, greatly improving your defenses.

 

And the last gem in this setup is "Pulverise" - apart from more physical damage, it also increases Cyclone's area of effect, making it far more efficient for map clearing. Again, not the best DPS gem out here, but makes up for it in usefulness.

 

2. Since this build uses a two-handed sword. You potentially get the benefit of a 2nd 6-link setup. Now, not all 6 gems need to be linked, and if you can only afford a 5-link, that's fine. It's more of a min-maxing thing, so don't go out of your way to link the last gem as well.

 

First, you have "Pride," an aura that increases physical damage taken by your enemies the longer they stay inside its radius. Then there's "Blood and Sand" along with its twin aura "Flesh and Stone". These auras have two modes or stances, Blood and Sand, and you can toggle between them by simply pressing the skill button again. A sand stance is a defensive option, while Blood focuses more on dealing with extra damage. I rarely use sand stance as the build is already tanky enough, and killing stuff faster is a defensive layer.

 

You then link these with "Maim" support, which might seem like a strange choice here. However, in the blood stance, the "Flesh and Stone" aura will maim nearby enemies, and this support gem says, "enemies maimed by supported skills take % increased physical damage". While it does increase the mana reservation cost, it also greatly buffs your DPS.

 

5th gem in this setup is "Enlighten" support of at least level 2, but ideally, level 3 or 4, to reduce the mana reservation cost of your auras. The more auras you'll link with this support, the greater its benefit.

 

Finally, the last gem in this setup is "Dread Banner", increasing your chance to impale with attacks as well as impale damage while at the same time reducing your enemies' accuracy. While you could plant the banner in the ground to temporarily boost its effectiveness, the damage increase is marginal, so that I wouldn't bother with that. Just use it as a regular aura and let it do its thing.

 

3. Up next, you have an "Ancestral Warchief" setup.

This skill summons a totem that attacks nearby enemies, but more importantly, increases your melee damage while standing near it. As the totem is stuck in place, it's only meant to be used in fixed combat scenarios where you need any extra damage you can get: boss fights, delve nodes, legion encounters, etc. Since the Warchief also deals physical damage, it's linked with "Brutality", "Impale," and "Culling Strike". The first two gems increase its overall DPS, while the last support makes it, so any hit from your totem will instantly kill targets at or below 10% life. And yes, that applies to bosses as well, and your totem can instantly kill Sirus or Shaper if they're under 10% life.

 

4. Next setup is your utility toolbox:

First is "Dash", the build's mobility skill. There's nothing much to say about it, apart from the fact that it's really quick, it is not impacted by slow effects, and can bypass obstacles. This makes it ideal not only as a travel skill but also as a defensive tool for dodging big incoming damage and getting out of nasty ground effects. You then have "Molten Shell", a guard skill that creates a damage absorption shield based on your armour. It will soak up anywhere between 2000 and 5000 damage when you have all the extra armour from your ascendancy passives and granite flask.

The next gem is "Enduring Cry", a warcry that generates endurance charges, boosts your defenses, and provides a huge life regen burst. Both "Molten Shell" and "Enduring Cry" are instant, so they can be cast while you're cycloning.

 

Finally, link all these with "Second Wind" - this really useful support will lower the cooldown of all 3 active skills and provide an additional charge to Dash.

 

5. The last gems setup is a "Cast when Damage Taken" one – this trigger gem will cast any linked active skills after you take a certain amount of damage.

 

A higher "Cast when Damage Taken" gem will be able to cast higher-level linked gems, but it would also require a lot more damage to be triggered. For this particular build, I suggest keeping the trigger gem at level 5 to trigger more often.

 

Then, add a level 8 "Assassin's Mark" gem. This curse will increase both the critical strike chance and damage against marked targets and has a chance to generate a Power Charge on kill. In turn, power charges further increase your overall critical strike chance.

 

The third gem in this setup, Blood Rage, doesn't even have to be linked with the other gems. It provides a buff that greatly increases your attack speed and gives you a 25% chance to gain a Frenzy Charge on kill. Frenzy charges will further increase your attack speed and damage. While it does apply a damage over time debuff on yourself, it's completely offset by your life leech and life regen.

 

And the last gem is completely optional. You can go with an Ice Golem for some extra DPS, a Stone Golem for additional life regen, or a level 1 Precision aura if your mana pool allows it.

 

 

Gear

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Pros and Cons

Pros:

+ Very Mobile, fast-paced

+ Excellent clear speed

+ Very easy to play

+ Extremely fun

+ Scales with player's skills

+ Impactful gear progression

 

Cons:

- Melee build

- Spinning all day long

- Can't run all map mods

 

 

That's all about this build. You can come to the Professional PoE Shop MmoGah to see more helpful PoE Builds. And you can also buy Cheap PoE Items here.


Source: https://www.mmogah.com/news/poe/poe-3-12-builds-cyclone-champion-build-guide

Monday, September 28, 2020

PoE 3.12 Builds: Super Cyclone Build – Slayer Duelist

Dear exiles! MmoGah will show you a PoE 3.12 Build, which about Super Cyclone Slayer Duelist build. I hope this will help you a lot.

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EQUIPMENT

Look for these stats on rare PoE Items:

- Physical Damage

- Attack Speed

- Area Damage

- Critical Multiplier

- Evasion

- Intelligence

- Elemental Resistances

- Life

 

Recommended Uniques

- Starforge Infernal Sword

- Kondo's Pride Ezomyte Blade

- Starkonja's Head Silken Hood

- Rat's Nest Ursine Pelt

- Carcass Jack Varnished Coat

- Belly of the Beast Full Wyrmscale

- Loreweave Elegant Ringmail

 

Rare Body Armor

The best body armour you can get is an elder one with:

- At least +100 to maximum life

- #% increased maximum life

- Attacks have +## critical chance

Since this kind of body armor is not so cheap, I'll now show some budget options that also work great.

 

Recommended Flasks

- Divine Life Flask

- Diamond Flask

- Quicksilver Flask

- Lion's Roar Granite Flask

- Bottled Faith Sulphur Flask

 

 

Gameplay Gear

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Recommended Enchantments

Of Fury

Cyclone Damage

Movement Speed

-  Repeatedly fires a piercing  projectile based on your weapon. Good for clearing.

-  40% increased Cyclone Damage.

-  10% Increased Movement Speed if  you haven't been Hit Recently.

 

Full Build Attribute Requirements

Strength 158

Dexterity 155

Intelligence 155

- Super easy to acquire, just with your Passive Tree.

-  Super easy to acquire, just with  your Passive Tree.

-  Hard to acquire. Look for Int on your rare items. You can also  pick the +30 Int nodes on your Passive Tree.

 

 

GEMS

Body Armour

- Start forming a 4L with Brutality, Infused Channeling, and Impale.

- Then grab a 5 or 6L Armour and add Fortify and Increased Area of Effect.

- When fighting bosses, change Increased Area of Effect for Concentrated Effect.

 

Sword

- Linked with Maim and Culling Strike, they also cause Bosses to take more physical damage and get instant killed when reaching 10% life.

- Blood Rage grants extra attack damage and generates frenzy charge. (Don't need to be linked).

 

Gloves

- CWDT + Steelskin gives you a shield that absorbs Damage when you take a certain amount of Damage (Keep CWDT at LVL 11 and Steelskin at LVL 16).

- Vaal Grace is a temporary aura that grants extra chance to dodge attacks and spells.

 

Boots

- Blood and Sand grants more area of effect or area damage depending on the stance. Use Sand for Clear, Blood for Bosses.

- Pride will highly increase the damage taken by your enemies.

- Herald of Purity grants more Physical Damage.

 

Helmet

- Ice Golem grants extra critical chance and accuracy.

- Leap Slam is a great Movement Skill.

- Dread Banner grants chance to Impale and Impale Effect.

 

 

SKILL TREE

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JEWELS

Look for these stats on rare jewels:

- Physical Damage

- Attack Speed

- Melee Damage

- Area Damage

- Critical Multiplier

- Maximum Life

 

Abyss Jewel

I highly recommend you guys to get an onslaught abyss jewel with:

- X% chance to gain onslaught for 4 seconds on kill

- +X to maximum life

 

 

BANDITS

Deal with the Bandits Quest

- 5 Mana Regenerated per Second

- 20% Global Critical Multiplier

- 15% to all Elemental Resistances

 

 

LEVELING

Tips for Easy Level (beginner possible)

- From Ivl 1 to 12 use Ground Slam

- Then Sunder until lvl 28

- Now we can use Cyclone as main skill.

 

Leveling Setup of Links

- From lvl 1 to 12 use Ground Slam supported by Ruthless, Maim and Added Fire Damage - Added Fire Damage and Maim once you reach lvl 8

- Once you reach lvl 12, change Ground Slam for Sunder

- Reaching lvl 18 change Added Fire Damage for Melee Physical Damage

- Reaching lvl 28 change Sunder for Cyclone

- Also change Ruthless for Infused Channeling

- It's also a good time to equip your Edge of Madness

- Reaching lvl 38 change Maim for Increased Area of Effect

- Change it for Concentrated Effect when facing bosses.

- Reaching Ivl 44 you can equip the Unique Sword Rigwald's Charge, and start using the main Cyclone Setup.

- Cyclone – Brutality – Infused Channeling – Impale – Fortify – Increased Area of Effect.

- It's ok if you don't have 6 linked sockets, It's luxury. You will be fine with 4 or 5 while saving PoE Currency to link the last slots.

- Starting on level 4 you can already use Ancestral Protector as Auxiliary Damage for Bosses.

- Support it with Melee Physical Damage – Ruthless – Maim.

- Ruthless when level 8, Melee Physical Damage when level 18.

 

Auras

- Reaching level 20 activate Summon Skittertbots, Herald of Purity and Blood and Sand.

- By this time you already reached the Mana Leech node on your Passive Tree. But if you are not comfortable with your Mana remove Skitterbots.

- As soon as you get your lvl 3 Enlighten, remove Skitterbots and activate Pride and Dread Banner.

 

Recommended Items

- Praxis

- Atziri's Foible

- Lochtonial Caress

- Wanderlust

- Tabula Rasa

- Goldrim

- String of Servitude

- Asenath's Mark

- Gorebreaker

- Limbsplit

- Brightbeak

- Edge of Madness

- Rigwald's Charge

- Kondo's Pride

 

If you want to know more about this build, you can click here to learn details.

Original Article URL: https://www.mmogah.com/news/poe/poe-3-12-builds-super-cyclone-build-slayer-duelist

Tuesday, July 16, 2019

Path of Exile Legion 3.7: Facebreaker Cyclone Build-Champion Duelist

Dear Exiles! MmoGah will continuously updating Path of Exile 3.7 Builds. As you know, the Cyclone skill is very smart this league, so today’s build is Facebreaker Cyclone Build-Champion Duelist. Hope this post or the original video will help you a lot. Read Full Story

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Monday, July 8, 2019

Path of Exile Legion 3.7: Cyclone Build-Slayer Duelist

Dear Exile! Today, I will show you Cyclone Build-Slayer Duelist of Path of Exile Legion. Or you can watch the original youtube video to learn more about this build. (This article was posted by mmogah.com, a reliable website where you can buy Safe PoE Currency like Exalted Orb and Chaos Orb.) Read Full Story

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Thursday, June 27, 2019

Path of Exile Legion 3.7: Fire Cyclone Build-Chieftain Marauder

Dear Exile! Today, I will show you Fire Cyclone Build-Chieftain Marauder of Path of Exile Legion. You can read this article or watch the original video to learn more about this build. (This article was published by MmoGah, a professional gaming store, where you can buy Cheap PoE Currency and PoE Items.) Read Full Story

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