Showing posts with label new world pvp. Show all posts
Showing posts with label new world pvp. Show all posts

Thursday, October 21, 2021

Best New World Weapon Combos for New World PvP

This post originally appeared on MmoGah.


Today, we will go through five of the strongest combinations of New World weapons when it comes to build. Before we dive in, we want you to know MmoGah has New World Coins for sale. If you need any, we can be your best choice.

 

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1.Great Axe - Hatchet

The first one is one of those most obvious combinations of weapons in the game - Great Axe and Hatchet. The damage and lunge on Great Axe are unbelievable.

 

So go to the Weapon Mastery and take a look at Great Axe. We have Reap that will actually extend your Axe 5 meters pulling foes to you and dealing 110% weapon damage, which is unbelievable. We also have Charge, which is going to give you an insane distance to catch up. And next, we have Gravity Well, which can give us a feeling of helplessness, and it is definitely one of the strongest abilities in the game right now. And that takes us to the ultimate ability, Blood Lust. It can make you move 30% faster and increase 15% more damage when you're looking at a foe within 15 meters, so that's going to be insanely strong.

 

For Hatchet, we have Berserk. It is going to make you insanely fast. And you're going to want Defy Death as well. It grants you the capability to avoid death upon receiving lethal damage. We also will take Feral Rush, for it is one of those attacks that do insane damage if you can actually hit it. It is going to be hard to hit the hatchet ability sometimes, as they will not be CC without the help of your Great Axe. Hatchet doesn't actually have any CC; it just has insane mobility and damage. And you can take Raging Torrent, but I usually skip out on it and go for an Axe throw. It's up to you as these are the two main abilities you can actually take whatever third ability you think sounds the best; it's really not a big deal.

 

2.Rapier, Bow and Spear

For Rapier, I'm going to be all about the Grace side, for this is going to be where you have the evade, which can dodge any ability, so if you're in a Gravity Well, you may want to save your evade until they come in with an auto-attack or another ability, then you can evade it, taking no damage.

 

For Bow, you're going to need the Evade Shot, Poison Shot, and the Penetrating Shot, which are all going to be very strong. I usually use my Penetrating Shot first, which will stumble the target, and then I use my Poison Shot. The Evade Shot also makes them stumble backward, so it's great against something like the Great Axe, Hatchet, for you're able to dodge backward with the Evade Shot, hit the Great Axe user in mid charge, and actually make them stumble.

 

Spear is another one that a lot of people like to use with this combo because the Bow is very strong with the Rapier, but if you're looking for that 1v1 damage, the Rapier is not always going to be the best option, so here comes the Spear. Let's see what Spear abilities you should be looking into. So, we have Javelin, which is going to make them get knocked down, and Sweep, which is going to sweep them off their legs. We also have Vault Kick; don’t use it on a target that has full stamina because you can get countered by a rapier riposte or even worse. So make sure to use your Spear abilities wisely; they are going to be a very strong combo.

 

3.Ice Gauntlet

The Ice Gauntlet is obviously one of the strongest due to the most CC to single targets in the game. All you have to do is throw up your ice storm and throw in auto attacks, and then you can CC anything in there constantly.

 

For combos, you can go with the Fire Staff. Fire Staff is a great option with the Ice Gauntlet, as you can actually do so much damage and so much CC. I would go Pillar of Fire, into a fireball, and then into a Burnout and a Rune of Helios as the ultimate ability, which places a 2 meter Rune on the ground, increasing your spell damage by 30% while standing in the Rune. This lasts for 7 seconds and a 30-second cooldown.

 

You have Burnout, which is another strong ability for distance mobility but also does a lot of AoE damage if you dive into the pile. Be careful as you can get stopped by a Sword and Shield user that just has their shield up. We also have Pillar of Fire, which is a great one to use. But when you are aiming uphill, it is hard to actually aim.

 

4.Great Axe – War Hammer

Let’s take a look at the abilities I'm currently running. Path of Destiny is going to be almost a must for everyone, and then we also have Shockwave. So if you're running in the open world and want to do CC, these are the two abilities you're always going to take. Another decent ability to take is Clear Out, which can knock out Life Staff users, or if you're in war, it's going to be able to knock people or tanks out of the point, which is going to be very strong. But we also have an ultimate ability called Aftershock, so whenever a target is affected by crowd control effects, it is slowed by 20% for 4 seconds. That is quite a long time, which is going to be a very strong ability to continue that kind of CC. So, first use Clear Out, then Shockwave on them and get a heavy attack on the back of them; you maybe use Path of Destiny before all of that to actually waste all of their stamina, so it's a great build for heavy CC.

 

5.Life Staff

Typically, the Life Staff with either the Hatchet or the Ice Gauntlet, or even Sword and Shield, is going to be one of the strongest combos.

 

If we go into the Life Staff, take Sacred Ground, and take either Divine Embrace or Beacon. There are a lot of people that kind of switch it up between Divine Embrace and Orb of Protection, or even Splash of Light. But I always see Sacred Ground and Beacon users for the most part because of how strong these abilities are.

 

Now next, let's bring out the Sword and Shield. You can take Shield Rush Shield Bash and Defiant Stance. You're never really going to die as you could sit there in your circle of health with going full heavy armor.

 

For Ice Gauntlet, you can try to use your abilities right, such as ice frost, to get rid of the ice on top of you. If that doesn’t work, you can go with Ice Tomb to get all of your mana back because you run out of mana on Life Staff occasionally, so you can then pop it, and it does do a little CC if they are right on top of your ice block. But then you have Ice Shower. Through this, you can just sit there but have the ability to heal allies across the map. So Ice Gauntlet, obviously with Life Staff, will be another one that I see as a top-tier combination of items.

 

Another one I see for early game and leveling is definitely going to be with Hatchet. That's because Hatchet does so much damage. So if you're looking to be a solo healer in this game, I typically see Life Staff and Hatchet combined together. This will be more of a PvE build, but it's also very strong in PvP because you have the undying perk, and you're not dead due to a 75-second cooldown on that and a 3-second timer, so you should be able to heal up. You also have berserk, by which you will be able to run so fast away or towards a fight that you may need to get to. There are a lot of benefits of the Life Staff and Hatchet build, but those are just a few.

 

The content above comes from one of Graphic’s videos. If you like it, subscribe to his channel for more New World guides. If you want to buy New World Coins, don’t forget to grab some since you are already here, at the end of the article.

Monday, August 16, 2021

Is New World Worth Playing

This article was originally published on MmoGah.

After experiencing the Closed Beta, we may have a new perspective on New World. Some players are very fascinated by this dreamy, magical, and fascinating world, while others may also find some aspects that can be improved afterwards. Is New World worth playing? The following is what a real player – Fextralife feels after experiencing the Closed Beta. Let's see what he would say. Combined with his views, we may get a rough idea of the answer to the question.


Quest

The PvE content of the game remains to be lackluster. That means the questing of the game never really picks up in any way. You're typically doing the same sorts of quests throughout the game. The main questline was pretty much uninteresting and not very story-driven, and there just wasn't a lot of inspiration in those quests.


Dungeons

Speaking about the dungeons themselves or the expeditions, I got to do five of them in total, and I got to do one endgame dungeon as I did manage to reach level cap at level 60. These are some of the most uninspired dungeons I have ever played in any MMO. Not only are the mechanics of them extremely straightforward in most cases, but also the enemies in themselves are reused from the landscape. For instance, the animals you fight or the enemies you face and corruptions scattered across the landscape are reused, and even in one of the endgame dungeons that we played, some of the enemies were the same as the first dungeon, but just with a different skin. So these almost feel like an afterthought to me for a game that wasn't initially even going to have any sort of PvE content. You could tell that it seems like they actually tried to throw something together to have some PvE content, and while it's fun to do, it gets old rather quickly.


PvP

For the PvP, I think this is where the game really shines, and this is where I had the most fun. I really enjoyed the open-world PvP, where you flag up in a town with either a group or by yourself, and you go outside of the town, and anyone else who's flagged you can fight. This means that if they are harvesting rocks or fishing or doing anything outside and they are flagged, you can attack them. You can also get into some weird situations where you're fighting somebody that you had no intention of fighting or sometimes you get into some larger battles where there are several people out, or 10, even 20 of people out fighting, and things can get crazy out there. And it's just a lot of fun whether you're in a large group with a lot of people or a small group, or you're out by yourself.

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Community

Now what's really interesting about this game is that even though the game has issues with PvE and there are some issues with PvP, primarily with the battles, the game is very addicting. Once you play, you can't stop. What makes it fun is the community. It is a very sandbox-driven game, meaning that the people inside the game make up a large portion of the experience and content for you. This also means that the mileage you have to go will vary depending on who you play with and on which server you play. Suppose you're a solo player, somebody who wants to run on their own and craft materials and sell in the auction hall, and doesn't get involved in PvP and doesn't do dungeons, you're probably okay, and you can do whatever you want, but there isn't a lot of substance beyond logging in and having some social interactions with maybe a couple of people then going to crafting. So if you're somebody who's looking for more of an experience than just crafting as a solo player, I don't think this is the game for you.

There's a huge focus on joining a company, getting involved in battles, and finding people to do the expeditions with. There is no dungeon finder in this game, so as a solo player, you're going to have to reach out publicly to try and get someone to do dungeons with you in the old-fashioned way, and that might not be a problem for you, or maybe that's not something you want to get involved with. I don't think this is a great game for solo players. If you're a hardcore PvE player, and you love that endgame grind, doing endgame dungeons and game raids, this probably isn't the game for you. I could see this being something you might want to get involved in in the long run after they've added content, and tweak things around, but it's not there. Other games out there do this much better currently, and I don't think it's going to be something that will hold you if that's your intention. For someone who doesn't take their PvE too seriously and someone who isn't necessarily a hardcore PvP player, I think you will enjoy this game.


Jungle Warfare

And for the hardcore PvP players, this is definitely a game for them. You're going to be able to go outside towns, find people and gank them, form up and have battles outside of town, make your own battles, make your own rules out there, get other people involved from other factions, and create your own scenarios. There's jungle warfare which is really fun. You can crouch, crawl on the ground, and you can ambush people.

There are all kinds of things you can do. One of my favorite moments from the Beta was when we knew an ambush was going to come again at us. Everyone in our group just clear and cut the forest around us so we could see them coming, and then when they tried to ambush us, we just cut them down because we could see so far away, which was cool. So I feel like if you're a hardcore PvP player between the wars and the things you can do on the landscape, you'll really enjoy this game.


Landscape

There is a huge vast landscape, and I heard Beta was only 50% of the total landscape size. I don't know if that's completely accurate, but let's assume it's just the same size now and forget about that for a second. It's very easy to get lost in the landscape. It feels like a new frontier. You can set up a camp somewhere in the middle of nowhere and go fishing or farm animals for materials or farm some rare resources, then craft some cool piece of gear, or you can have fun with friends on the landscape just doing some corruptions or whatever. It's easy to just kind of get lost in the beauty of the world because they did a really good job there. And it leaves the world open with so much potential to develop things. Maybe they'll let you build buildings in the future or build your own farmstead, or maybe they'll create more content out in that vast world for you to do more things to interact with. They have a solid foundation in terms of the world and the universe for players to get lost in. It just feels like they didn't have a lot of time to fill it in, and that's the sort of thing that we hope to see after launch.

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Connectivity

The problem also lies in its connectivity, which means that it was often a slideshow a lot of times. Living on the other side of the world for my server probably didn't help a little bit, but I heard complaints from nearly everyone involved, whether they were far away or not. Generally, what seemed to happen is that many people would converge on one of the territories, and everyone would look frozen for long periods. Therefore, I hope that this problem will be resolved when the game is released.


In the End

There are quite a few things that need to be fixed before the game is released. Many people out there can accept a certain amount of jank in their game and still enjoy it since there is a certain immersion and experience you can get in New World rather than other MMOs. And we believe that New World is very worthwhile for us to experience. Also, New World Twitter shows that the game release date will be postponed to September 28, 2021. When the game is released, New World Coins on our website will also be for sale. If you need it by then, feel free to visit our site at any time.