With update 29 of the Elder Scrolls Online, making and building a character the way you want is a little broader and confusing now because you have many more options. In this guide, Brah We Got This will break down each tip and explain for beginners if you are making your first character. If it's a vet character that you are respecting from the new update, this guide will show you what you should do for each side of things. So, this guide will be helpful for both Vets and beginner players.
When
building your character, the first thing you need to decide is what race and
class do you want to play. For most new players, when you start, you aren't
going to know what you want to play. So I always recommend playing a class that
is appealing to you because, for most people, you will get more enjoyment and
longevity out of this game if you play a class and race that you enjoy over
something that is just the meta.
I'm
not saying that playing the meta builds, classes, and races are dumb because
some people will enjoy and want to play the meta. My point in saying this is
that if you play a class or a race that you enjoy, you can make it your own
meta. Every class and race in this game can play every role. It doesn't mean
that they will perform better statistically, but if you are enjoying it, then
there's not an issue.
The
meta does change, so the foundation that you should build your character on
should be something that you enjoy, regardless if it's the meta or not. Ask
yourself this question: would you enjoy this build or class if it drops out of
the meta? If the answer is yes, then that is a great starting place to build a
character for a new player. If it drops out of the meta, it's not entirely
useless. You can clear a lot of content with anything you play, as long as you
understand the basics of your character and the game.
10.
Picking a Class
Firstly,
you need to find out which class interests you the most:
Templar
does Healing, Magicka/Stamina DPS well. Tanks are usually the weakest for the
most part.
Nightblades
excels at Magicka and Stamina DPS, and Tanking. They can do solid Healing. So,
it's an all-around great class.
Dragonknight
makes an excellent Tank, and it's good at Magicka and Stamina DPS. It's not as
great as a Healer, though.
Sorcerers
are MVP for Magicka DPS and decent Stamina DPS. They're great Tanks, and
they're good Healers.
Necromancers
are good at every role.
Wardens
are amazing Healers and Tanks, and they are pretty good Stamina and Magicka DPS
characters.
9.
What Race Should You Play
All
races can play every role, but some are going to do better. ZOS updated the
races a decent bit. For veterans, if you are already playing the meta race for
your build, it probably won't affect it much because you're already playing
something great for that role.
For
people who have a character already built out, if you don't like the racial
changes and want to play the meta race for your build, you can always buy a
Race Change Token. For new players, if you just are sold on a race, play it.
But below is my quick analysis of each race:
Nords
are great Tank races with great Ulti Regen and good Stamina characters.
High
Elves are great Magicka-based characters and now do decent with Stamina
characters.
Dark
Elves are the jack-of-all-trade race, and they can do Tanking, Healing,
Magicka, and Stamina classes. They are also great hybrids.
Argonians
are great Healers and Tanks.
Bretons
are amazing with Magicka.
Imperials
are good Tanks and Stamina classes. They are also good all around.
Redguard
are great Tanks and Stamina races.
Orcs
are great Stamina classes and farming classes.
Khajiits
are good, all-around Stamina classes, crit builds, stealth, and some Magicka as
well.
Wood
Elves make great Stamina classes, stealth, bow builds, and they're very fast.
8.
What Attributes Should You Use
In
The Elder Scrolls Online, you have three main attributes: Health, Magicka, and
Stamina.
Suggestions
for Beginners
Magicka
DPS – all points into Magicka
Stamina
DPS – all points into Stamina
Tank
– split between Health, Magicka, Stamina. You could put all points in Magicka
or Stamina when starting out
Healer
– all Magicka
If
you are a new player, with Update 29, you have more options with attributes
since you will gain Health, Stamina, and Magicka from the CP trees a lot more,
and your base stats were bumped up. But if you want to build a Magicka DPS, I
would still recommend staying with 64 points in Magicka.
If
you want to build a Stamina DPS, put 64 points in a Stamina.
If
you want to build a Tank and are under level
50, put points into Magicka, Stamina, and some into Health because you're
going to have plenty of Health already from buff food that you need to be able
to use your ability.
If
you're a Healer, put 64 points into Magicka.
Suggestions
for Veterans
For
Vet players, if you already have built characters and wonder if you should do
the normal 64 points into Magicka and Stamina for in-game builds. The answer
is, yes. But I would recommend trying out different things because you can get
a high Magicka/Stamina/Health pool without having all points in the
Magicka/Stamina/Health now. This can be achieved due to the CP system and the
stat increase. You can try out anything with that. You can try and see what you
can get by putting your points into other attributes.
For
Vet players' Tanks, this is going to be based on your build. You could put all
points into Health and get your Stamina and Magicka from Glyphs and CP
passives. You also have a lot of versatility. If you want to be safe, do the
normal 64 for the DPS classes and Healing.
7.
Mundus Stones
For
beginners, I recommend activating your Mundus Stones. You need to go up to one
and accept the sign, which gives you various bonuses based on the effect.
Suggestions
for Beginners
DPS
– Shadow or Thief
Tank
– The Lord
Healer
– The Ritual or The Lover
For
DPS, you could choose Shadow or Thief for crit damage or crit chance; For Tank,
you could select the Lord that increases Health; For Healers, you could go the
Ritual or the Lover.
Suggestions
for Veterans
For players with already built characters,
it's worth noting that you should consider changing your Mundus Stone or
playing around with it because, with the new changes, you have so many options.
If you want to make a crit build, you need to spec into it. You might need the
Thief stone over the Shadow to get that high crit chance you used to have.
Doing this allows you to have more choice, so take a look at them and see what
you want to build.
6.
Skill Lines and Passives
Each
class has three skill lines and a set of passives. When first starting, I would
suggest leveling up each of those lines together. This allows you to play a
different role in the future on that class, and all you need to do is respec
your skills. But if you only level up one line, you won't have access to that
quicker.
For
players that already have built characters, I would suggest leveling up the lines
if you haven't done that by doing random dungeons, Battlegrounds, or
Dolmens.
How
Skills and Lines Are Leveled
As
a new player or a veteran, the more skills of a line on your bar when you
turn in a quest, defeat a creature, or complete a dungeon, etc., the faster
that line will level.
For
instance, you could slot three Ardent Flame abilities and two Draconic Power
abilities for the DK on your skill bar, and you would level the Ardent Flame
faster than the Draconic Power because there are more skills on the bar for
Ardent Flame. So I recommend putting one skill of each skill line on each of
your bars and the weapon skills or guild skills on the rest.
For
passives, I recommend holding off until you have the skills you need while
leveling. For veterans that already have built characters, you have a complete
reset now. So, go through your passives to see whether you really need this
passive. If you don't need it, don't put points into it. Doing this will allow
you to save a lot of skill points.
How
should you spec your bar for each role in the game? This is going to be your
preference, and it changes based on your build. But I want to give you some
general advice for each role to help you succeed on a ground level, which
applies to new players and Vets that already have their builds and want to spec
it again.
Tanks
A
taunt
A
pull skill
A
CC skill
A
self heal
A
shield skill
For
Tanks, you'll want to have a taunt first. A taunt that every class will get is
in the Sword and Board skill line called Pierce Armor, and this is a great
skill that all Tanks should have. You can use Inner Range (a ranged taunt) and
the frost staff taunt.
As
a Tank, you'll want some form of CC (Crowd Control) skill on your bar. CC skill
allows you to inflict status effects that could help you mitigate some damage
from the enemies or slow them, which helps your team out.
Some
great CC tools for Tanks are:
Unnerving
Boneyard from the Necromancer skill line (it applies Major Breach and Frost
Damage)
Choking
Talons from the Dragonknight skill line (it roots and applies Minor Maim).
Gripping
Shards from the Warden skill line (it applies frost damage and reduces their
movement speed).
A
pull is another skill that is nice to have on your bar. It pulls enemies to you
to group up enemies tighter for more efficient and quicker DPS. Dragonknights
can use the Unrelenting Grip. Wardens have the Frost Gate skill, and all Tanks
have access to Silver Leash from the Fighters Guild skill line.
A
Self-heal is also nice for Tanks on their bar. Wardens have Polar Wind, and
Nightblades have Dark Cloak.
Another
skill that would be nice for Tanks is a shield that helps mitigate
damage.
Healers
A
heal over time
Burst
heal
A
buff skill
A
debuff skill
CC
skill
For
Healers, having an HoT (Heal over Time) that can heal all of your allies is
helpful. Healing Springs from the Restoration Staff Skills Line is a great one
of these. Almost every class has a Heal over Time.
Burst
heal is also one that should be on your skill bar. It is a quick heal that
heals someone from nothing to full Health quickly.
Combat
Prayer is a great burst heal from the Restoration Staff Skills Line that
everyone has access to. All classes have access to some kind of burst heal.
For
a buff or debuff, Combat Prayer and the Elemental Drain (from Destruction Staff
line) would be great skills for Healers.
A
CC skill is also nice for a Healer. The Elemental Blockade gives great Crowd
Control for your teammates.
DPS
Single
target
AoE
damage
Sustain
tool
Spammable
Shield
or heal
You'll
want to have single target skills for bosses and an AoE skill for Adds or
Damage over Time abilities. You'll also want to have a spammable skill, which
can be used over and over as your main damage ability. So Force Pulse is an
excellent spammable for Magicka DPS. For Stamina DPS, you could use Whirling
Blades – a dual-wield skill that's a good spammable. Every class has a
spammable to use.
You
can slot a shield or a self-heal for harder content or solo content, and this
will allow you to stay alive longer as a DPS. You'll also want some skills for
resource regeneration and management. So, Consuming Trap is a solid one from
the Soul Magic skill line, and Equilibrium is a great one in the Mages Guild
line. Some classes have them as well in their class lines.
5.
Open Your Guild Skill Lines Up
There
are many skills and passives in the skill lines that are great for every role,
so I highly recommend going and unlocking these as soon as you get in the game.
You
can go to Solitude to unlock the Fighter's and Mage's guild, or you can go to
the starting city for each Alliance.
Fighter's and Mage's
Guild
AD – Vulkhel Guard – Auridon
DC – Daggerfall – Glenumbra
EP – Davon’s Watch – Stonefalls
Undaunted
Talk to Turuk Redclaws at the Salted
Wings tavern in Vulkhel Guard
4.
Armor, Traits, and Enchantments
Suggestions
for Beginners
For
new players, the traits aren't going to matter much. For Enchantments, most of
the armor you get will have decent enchants in the ones you want on them by
default when they drop. When building out your character, you can have someone
make training armor to help you level. You can also have people make you
crafted sets to give you good bonuses early on to help you sustain. So, for
Magicka classes, you could have Julianos and Magnus' Gift. For Stamina, you
could run Hunding's Rage; For Tanks, you could run Torug's Pact; For Healers,
you could run Magnus' Gift, Seducer, or Julianos.
Suggestions
for Veterans
For
veterans who are building their characters, the in-game Armor, Enchantments,
and Traits do matter. There are so many possibilities now that you can do with
the new CP system. For veterans, I highly recommend trying different things
that you like, and I will give you a baseline:
Magicka
DPS Armor
5
Light, 1 Medium, 1 Heavy or 7 Light
Magicka
DPS Traits
Divines
on All Armor – Bloodthirsty on Jewels
Precise/Sharpened/Nirnhoned
on Weapons
For
Magicka DPS, I believe that you can still use five light armor, one heavy
armor, and one medium armor. But I have been using seven light, so I don't have
the heavy armor penalties; For the traits, Divines is good on all Armor; For
enchants, I choose Max Magicka; For Jewelry, Bloodthirsty is a good trait with
Magicka recovery enchants; For weapons, Sharpened and Nirnhoned traits are
great with various enchants. You could switch some of this up. You may not need
all Max Magicka enchants, but this is something that is going to be case by
case.
Stamina
DPS Armor
All
Medium Armor
Stamina
DPS Traits
Divines
on All Armor – Bloodthirsty on Jewels
Precise/Sharpened/Nirnhoned
on Weapons
Tanks
Armor
5
Heavy, 1 Light, 1 Medium or 7 Heavy
Tank
Traits
Sturdy,
Reinforced, and Infused on Armor
Infused
on Head, Chest, Leg
Infused
on Jewels
Decisive,
Charged on Weapons
For
Tanks, you are looking for five heavy, one light, and one medium. You can also
use all heavy armor, and that's what I've been doing; For Traits, you can use
Infused on the chest, head, and leg pieces because those pieces give the
biggest enchantment bonuses. On the other pieces of armor, you can have Sturdy
and Reinforced on them; Enchants can be a mix of Tri-stat glyphs and Health,
Magic, and Stamina. But, put your most important glyphs on the Head, Chest, and
Legs because those pieces have the Infused Trait and the biggest bonus.
However, this will change per your build, and you have so much flexibility as a
Tank.
For
Jewelry, it could be whatever fits your build; For weapon traits, you could use
Decisive on Sword, Sturdy on Shield; For Staves, you could choose Charged to
increase the status effect.
Healers
Armor
7
Light
Healer
Traits
Infused
and Divines Armor
Infused
on Head, Chest, Leg
Infused
on Jewels
Powered
on Resto, Charged on Destro
You
can use light armor for Healers, and you can use a mix of Infused and Divines
Traits with Max Magicka enchants.
For
Jewel, you can use Infused. For Weapons, you'll want to use Powered for your
Resto weapons to increase the Healing done and use Charged on the Destro Staff
to increase the status effects for Lightning or CC.
For both new players and veterans, make sure
you are utilizing your armor sets efficiently. If you're using a five-piece
bonus set, you need to have all five pieces to get that bonus. Here is my tip:
Slot a five-piece armor set on the Chest, Legs, Gauntlet, Belt, and Gloves.
Then, for your other sets, you can use either three pieces of Jewelry,
Shoulders, and Helmet. Or, you could have three pieces of Jewelry and Weapon
slots. Because Destruction staves, Resto staves, two-handed weapons, and Bows
count as two items in a set. You could have Burning Spellweave rings and the
Inferno staff and have the five-piece bonus.
When
you switch to your back bar, you will have three pieces if you don't have a
Burning Spellwave Staff. To be efficient, you could put a Willpower Staff or
Maelstrom staff on the back bar, and those would give you a two-piece bonus for
each of those.
Those
are all things that will give you efficient armor setups. New players stick to
five body pieces, three pieces of Jewelry, Shoulders, and Helmet. Then, for
your weapons, you can use some of the item sets you already have. But,
eventually, you'll want to transition to having a Monster set on head and
shoulders, five body pieces, five Jewels or weapon slots, with one weapon being
an Arena weapon or a Willpower weapon.
3.
Upgrading Your Items
As
a new player, if you're below level 50, you do not need gold weapons, Jewelry,
or Armor. You may not even need purple because blue and purple will
suffice.
When
you get to Vet, I only recommend having purple Armor and Jewelry and golding
out the weapons. Golding out the weapons are only worth it for min-maxing
because the bonus from purple to gold is significantly more than purple to gold
armor.
When
farming for a set, you can get all purple gear in dungeons on Veteran Mode. If
you need Jewelry, I recommend doing the dungeon on Vet so it will drop as
purple. If you just want to get item sets like body pieces or weapons, you can
farm it on normal to get the blue and upgrade it to purple. For Trials, when
you do it on Vet, you can also get gold Jewelry.
My
last advice for upgrading your items is that if you love the build, you're
playing and will always play it, you can gold out everything. But, it will cost
a lot of ESO gold.
I never recommend players golding out Jewelry because of the price. But if you
want to min-max, then you can gold out everything. Do not gold out weapons
until you are satisfied with your build. Also, do not gold out weapons and
armor if they are below CP 160.
2.
How Long Should You Try Out a Class
Should
I make another character if I'm not enjoying my character? This is a question
that I get a lot of times. It's hard to answer because, sometimes, when leveling a character, you don't get to see its
effectiveness until later in the game. Plus, there are some skills and passives
that you haven't unlocked yet. So, I recommend that you follow my last eight
tips, which will minimize this question as much as possible.
If
you get bored easily with one character, you can create another character. But
I think you should level a class to level 50 and CP 160+ to see if you would
like to play it. In that way, you'll have some semblance of what to
expect.
If
you don't like the skills and the class, you can start to play a different one.
But, at the beginning of creating a new class, you should ask yourself whether
you will keep playing it if the meta changes. Doing this will help you a lot
because picking something that interests you is the first step. I have been
playing the game for over six years. I did a lot on my main account, and I
enjoyed it. If I had picked a class that I didn't like, I would not have played
that long. I like the way that I've built a character. So, don't be afraid to
respec and try something else.
If
you level up all your lines and do all the tips before, it will allow you to
try other forms of your role if you don't like the initial one. If you don't
like the class you're playing, you can make another character, but I think you
need to give it a good bit of time, especially to level it to 50 because, for
some of these classes, you will see the fun in them after level 50.
1.
Champion Points
The ESO Champion Point system has been completely changed
in Update 29. I'm going to break it down as simply as I can.
The
Warfare (blue tree) consists of many different active and passive effects that
can improve your Damage, Crit, Healing, and Mitigation abilities.
The
Craft (green tree) is about Crafting and non-combat.
The
Fitness (red tree) affects Utility, Cost Reduction, Roll Dodging, Blocking,
etc.
Within
these trees, you have passive skills that you will automatically get for the
number of points you put into them.
Some
starts have a different color, and you need to slot them on the bars above to
get the effects. You can only put four of these into the slottable stars, so
you need to pick them wisely. My recommendation is to try a mix and match of
each of them as you play your character.
For
instance, as a Tank, you can try Mitigation, and when you level up higher, you
can put some points on the DPS side and slot some of them if you can mix and
match it. As Healers, you can do the same thing. Try all Healing, then try mix
and matching.
It
is going to be a trial and error process for everyone. Everyone's CP trees are
going to be a little different because they can be so customizable. The
passives are things that everyone will get as they level up, but you can try different
things. As a low level, don't worry about this too much until you get into
these levels.
Those
are the ten tips about how to build your characters successfully in ESO. If you
like this video, please like and subscribe to Brah
We Got This's channel. MmoGah will also share more guides
related to ESO
builds on our ESO news page...Read
this post on MmoGah: How to Make ESO
Builds
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