Thursday, October 29, 2020

Halloween 2020 Sales Promotion at MmoGah from Oct.30th to Nov.8th

 

Happy Halloween to you all!

 

On the occasion of Halloween 2020, MmoGah holds a large promotion event in order to thank our customers. The promotion duration and details are as follows:

 



Promotion Duration: October 30th – November 8th, PST.

 

5% Coupon: Hallow5

 

The coupon is only available within the promotion duration, so you can’t use it before October 30th, but instead, you can use other MmoGah Coupons.

 

During the Halloween promotion, the coupon “Hallow5” can be used for Gold, Items and Power Leveling service of all games. You just need to enter the coupon in the box and click Apply button, which is very convenient.


During the Halloween promotion, the coupon “Hallow5” can be reused without limit of times. The more you buy, the more you save.

 

We are honored to take this opportunity to thank every customer by giving a large promotion coupon, which allows you to get your orders off. MmoGah is a good choice for your gaming needs as always, which enjoys a good ranking in Google and has a great reputation among players.



We provide 24/7 online live chat to serve and help you, so please do not hesitate to choose us.



 

ESO: Where to Put Your Champion Points

 

Champion Points are the in-game attribute point system in The Elder Scrolls Online. These work like Paragon levels in Diablo 3. You will earn them in a rotating fashion, and when you hit level 50, they can be used to unlock and improve passive skills from 9 possible Constellations. Brah We Got This will explain the Champion Point system and give you seven tips to help you allocate CP for your ESO builds.

 



 

 https://www.youtube.com/watch?v=xykzOBPyPfs

 

There are Red CP trees – The Warrior, Blue CP trees – The Mage, and the Green CP trees – The Thief. Every time you level up, you will earn a point into whatever color attribute point is next. For instance, if you level up and earn a green CP point to allot, your next level will be a red CP point, and then the next level is a blue CP point.

 

You can earn 270 points in each color tree, and the cap on CP is 810. You can still gain levels after that, but it doesn't give you any more CP points to allot. CP milestones are as follows:

 

CP 160 – Gear Caps

CP 300 – Queue for DLC Vet dungeons

CP 810 – Max CP

 

CP 160 is when the gear caps, which means you won't encounter gear drops above CP 160. That is why I always suggest opening Undaunted chests and doing normal Trials starting at CP 160 because your gear will be the highest level.

 

CP 300 is when you can queue for DLC Vet Dungeons. It would be a challenge for you at 300 CP, but after learning mechanics and running it enough, you can complete it.

 

The 810 CP is a good milestone to obtain because that is the cap for CP point allotment.

 

Your Champion Points are shared, and they don’t need to be obtained again when you level up a new character. So, when you level your CP on a character, you are simultaneously leveling it on all your other characters as well. For example, if you level up your main account to level 50 and CP 300, and when you make another character and get them to level 50, they will automatically become level CP 300, and you don't need to go from 1 to 300 CP again.

 

 

Enlightenment

 

After you have reached level 50, you start to collect Champion Points, and every 24 hours, you will get the Enlightenment bonus, which will allow you to collect one Champion Point with 100, 000 XP points instead of 400, 000. The Enlightenment Bonus timer resets every 24 hours. If you end up not using all your Enlightenment while you play, it will continue to stack for a maximum of 12 days.

 

 

The Constellations

 

 

Red CP trees – The Warrior

 

The Warrior tree is considered the Resistances or the Defensive tree. There are three subtrees focused on giving you defensive passive stats and bonuses.

 

The Lord is a PvP centric tree that you shouldn't have to worry about if you're doing PvE.

 

The Lady is a tree focused on protecting you from negative effects or giving you proper resistances from specific status effects. It gives you protection from actual damage types and damage over time. This tree is tweaked quite a bit, depending on the trial you're doing.

 

The Steed gives you protection from basic critical strikes, spells, and direct damage.

 

 

Blue CP trees – The Mage

 

The Mage tree is an offensive centric tree focused on helping your offensive stats or Healing.

 

The Ritual gives you buffs to damage over time, critical damage, and certain damage type buffs like disease, poison, and physical penetration.

 

The Atronach gives you buffs to your light and heavy attacks with staves, physical weapons, and direct damage attacks.

 

The Apprentice gives boost to your elemental damage, spell penetration, your healing done, and it increases your critical healing and damage of magic abilities.

 

The red tree and the blue tree are the opposites. One gives defensive stats, the other offers offensive stats.

 

 

Green CP trees – The Thief

 

The Thief is a support or utility tree.

 

The Shadow reduces the cost of your roll dodge and blocking.

 

The Lover is all about recovery and sustain, helping your Magicka, Stamina, and your Health recovery by helping you get resources back quicker.

 

The Tower focuses on reducing the cost of breaking free, bashing, interrupting, and sprint.

 

 


How to Set Up Your Champion Points

 

I am giving you some general tips to help you build your character or understand the system better.

 

 

Tip 1: Allotting Points for Each Role

 

The first tip is about how to allot points for Healer, DPS, and Tank.

 

Magicka DPS vs. Stamina DPS

 

The first comparison is Magicka DPS vs. Stamina DPS, and I will show you what's the difference with your allocation.

 

For Stamina DPS, you need to put fewer points into Tumbling and Shadow Ward than you would do for a Magicka DPS character or a Healer. The reason is that Magicka DPS and Healers don't have a main resource pool of Stamina, and their highest resource pool is Magicka. With Stamina characters, your highest resource pool is Stamina, so you don't need to get as many points into things like that.

 

For Magicka DPS, you need to put points into nodes like Elemental Expert or Elfborn in Apprentice trees because that's focused around Magicka. But for Stamina characters, no points go into those at all because you are Stamina. Those points need to be dispersed into skills that only pertain to Stamina like Mighty, Precise Strikes, or Piercing in the Ritual tree. For Magicka DPS, you will put points into Staff Expert. For Stamina, you will put points into Physical Weapon Expert.

 

For Magicka DPS, you’ll want to use Arcanist. For Stamina, you can use Mooncalf, and you also need to put fewer points into Warlord and Sprinter because your Stamina pool is higher.

 

Magicka DPS vs. Healing

 

The next comparison is Magicka DPS vs. Healing, a Magicka centric character. Magicka DPS and Healing are very similar except for a few nodes. The biggest difference is you’ll want to put many points into Blessed of The Aprrentice if you are a Healer, because this increases your Healing done. You can take a few points out of the damaged nodes and allot them for more sustain or offensive utility like Spell Erosion or something like that. Their resistances are the same, and some of the values of the other allotments will be slightly different. But I'm not getting into the specifics because everyone's build is different.

 

Tank vs. Everything Else

 

For Tanks, you’ll want to take out many of the points in the offensive stats, disperse them into sustained nodes and resistances, and still have some stats in the Blue trees. For instance, you don't need Thaumaturge, Staff Expert, or Mighty on a Tank, but you’ll need Sustain, which is so important for Tanks, and you need to have enough CP in there.

 

 

Tip 2: How Many Points Go Where?

 

How many points to put into the nodes? I wouldn't suggest putting more than 75 points into a specific node, because the difference from 75 points into a node versus 100 is very tiny. If you have a 100 node, limit it to one because it takes valuable points that could be dispersed elsewhere. But pay attention to what you're putting your high points into. You don't need 75 points into Tumbling unless you're trying to be a meme.

 

 

Tip 3: Pay Attention to Passive Nodes

 

My next tip is to pay attention to the passive nodes at the top of each tree. Some of these nodes are great, while some of these are not. Just read them and see which ones you want. For example, the Perfect Strike in the Ritual requires rank 30. That means you need at least 30 points into the Ritual tree to unlock that. So, if you want to hit that passive, make sure you have enough points to do so.

 

 

Tip 4: Disperse Champion Points Evenly

 

You should disperse your points evenly into nodes that you want. You don't have to use the point when you get it. I like to disperse evenly. When a node is at a point that I think it doesn't need any more Champion Points, I stop on that one, and this leads me to tip 5 – Pay Attention to Your Skills, Armor, and Enchants.

 

 

Tip 5: Pay Attention to Skills and Armor

 

You will get cap stats or a lot of bonuses from set, skills, or enchantments on your armor. So, if you're going to have loads of spell penetration all the time, you might not want to put a ton of points into that for CP. So, be mindful of your gear and what it’s doing for you.

 

 

Tip 6: You Can Put CP Points in at Level 1

 

You can allot your points at level one when you make a new character. Many people don't know this, but CP allocation can be allotted at level 1 on any characters once you've achieved CP on other characters.

 

 

Tip 7: Lord Tree Is Useless in PvE

 

The Lord tree is useless for PvE content, so don't allot points into it unless you play PvP. If you don’t like your CP allocation and want to change it, you can redistribute points with 3,000 TESO gold.

 

 

If you find this guide helpful, make sure to like this video and subscribe Brah We Got This’s channel. For people who don’t have a lot of time to grind, MmoGah provides professional ESO Champion Points power leveling service for you to skip the grind and jump into your favorite part in the game.

 

 

For more news and guides, please stay tuned to the ESO news page on MmoGah. You can start earning the Crimson Indrik during the Witches Festival! This will be the last Indrik Mount, and you’ll be able to complete it throughout the rest of 2020…Read this guide on MmoGah: How to Set up Your Champion Points in ESO

Tuesday, October 27, 2020

What Is There to Do in WoW Shadowlands Pre-Patch

 

The pre-patch for the World of Warcraft Shadowlands expansion has finally arrived. A lot of things have been changed. The leveling overhaul has come through and everything got squished. You may not know what you can do in pre-patch to get ready for Shadowlands. MmoGah here would like to provide some views. We are also a website where you can buy safe WoW Gold with fast delivery.

 

The video below is from Kelani. All of the content is quoted from this video.  

 

https://www.youtube.com/watch?v=hwc1_wy5QA0&t=472s

 

Character Creation

The first thing you should do is to pop by the barber shop. The pre-patch has unleashed the potential of World of Warcraft character customization and it's all available for you to mess about with at the barber shop---new hairstyles, new hair colors, new skin colors, and new face shapes. You can also change your eye color, and there are new tattoos, new facial features, such as mustaches, beards, and jewelry. Even if some body jewelry depends on your race, we have never had this much customization before in World of Warcraft. A few previously locked options have also been opened up, such as the Death Knight hair colors which everyone should be able to make use of now. We have so much choice now and the ability to tailor or craft a character that you want to play.

 

Most of the original races have the most new stuff. But a lot of Allied races actually don't have anything new which is slightly disappointing. But I’m sure this system will be worked on continuously from now on, such as new hair styles, colors, faces, ears, jewelry. All of that stuff can be added at any time. Now thanks to the creation overhaul, so expect many more changes in future patches and expansions. I'll be creating a few characters just to play around and see what can be done. I might end up with an even larger alt army going into Shadowlands.

 

Leveling

The main change in this pre-patch is the leveling overhaul and the level squish. You may have noticed you lost a few levels on the swap over---down to level 50 for any max level characters that you had. That means that any new character you create only needs to go from level 1 up to level 50 to be ready for the Shadowlands expansion. That sounds much better than having to get 120 levels in my opinion.

 

What’s more, leveling is significantly faster now when compared to before, even without the double XP bonus. So this really is a great time to level if you want. Check out the changes to leveling in general and just prepare your roster for a new expansion.

 

Maybe you want a few more alts for professions in Shadowlands or you want a few options to just change things up every now and then or maybe you want to explore all four covenants without having to swap your main character's covenant. There are plenty of reasons to play alts and actually playing alts is going to be much easier in Shadowlands thanks to the end game being alt- friendly.

 

With the leveling overhaul, you can play through any expansion from 10 to 50. When you get to level 10, just hop back to capital city and find the little sand timer icon on your map and that's Chromie. She can kick-start your adventure in any expansion and you can play through those zones until you hit level 50.


image


And you can also queue up for any of those expansions dungeons. So if you love TBC dungeons or MOP dungeons and you only want to do those, set your expansion with Chromie and sign up for a random dungeon. I know so many players have been leveling over the past few months with the special bonus that we had, but if you have any leveling left in you or any alts left to get up to max, that's probably the best or most exciting thing you can do in pre-patch right now. I absolutely love the changes to leveling and I can't wait to round out my roster of all classes up at max level.

 

Something else that may have slipped past you related to leveling is Allied races. All of the reputation requirements were actually removed from the unlock requirements for all Allied races. So if you've been itching to pick up a Nightborne or any of the other Allied races, but the one thing that was standing in your way was the reputation requirements, you should be able to pop by your Allied race building and just start the quests to unlock them now. All rep requirements have been stripped out, so as long as you have the other quest requirements, the allied races are ready for you. Remember you have to level up an Allied race to earn their special heritage armor. So if that's something that you still haven't done yet and you want to get done, maybe now is the perfect time before we get super busy with a brand new expansion.

 

And then the other big thing I would suggest you do is play about with the changes on your main characters. The pre-patch brought many class changes with it, for instance, new or different talents, new spells and abilities old spells being brought back, certain spells becoming available for all specs. Your class most likely won't play the same as it did before and even if it's still similar you'll need to get used to the new numbers that we're seeing. So play about with all the characters that you want to play in Shadowlands.

 

Another huge change that will affect how your character plays is the removal of corruption. So adjust down to Azerite traits and essences once again. For some folks, this won't change much, and you just won't get the free damage procs. But for others this will drastically change how you play and it might even upset the balance of specializations even further. Some specs relied so heavily on corruption that they probably won't do very well without it, so that's something else to look into.

 

Then you're going to make sure that you are comfortable with your class before Shadowlands launches. So you don't have to worry about learning your class or spec again while leveling, which lets you focus on the new expansion, so you can just enjoy it.


Now is also a perfect time to get your quest log tidied up. If you've been holding on to quests and waiting for the right moment to finish them off, there's no better time than now. If you don't actually want to finish the quests, just dump them. You can always go back and get them later, and having a clean quest log is going to feel great before going into a new expansion.

 

We don't have too much to do just yet. The actual pre-patch event with quests won't start up until we get closer to the expansions launch. And we still don't have any extra info on that, so we're just playing the waiting game again. Just get your alts leveled up and have some fun with the levelling changes, get used to your favorite characters and specs once again and tidy everything up, so you're ready to take on the Shadowlands when it finally does arrive.

 

Prepare enough WoW Gold for Shadowlands and don’t forget to check out MmoGah for more WoW guides.

PoE 3.12 Builds: Cyclone Champion Build Guide

Dear exiles, welcome to Navandis Gaming's Path of Exile build guide! The new Cyclone Champion Build is better than the previous version both offensively and defensively while still incredibly easy to play and highly efficient on low budgets.

 

A great league starter, it performs well with makeshift gear and cheap uniques all the way to mid-tier maps, without investing more than a few Chaos Orbs for each piece. It also scales well with better gear, so the more PoE Currency you're willing to spend, the better it performs. This makes it ideal for a long-term build that you can pimp out over the course of an entire league or in Standard mode.

 

As usual, the guide is still divided into seven main sections: Build Overview, Passive Tree and Leveling, Ascendancy, Pantheon, Gems and Links, Gear Flasks and Jewels, and finally, "Pros & Cons".

image


Build Overview

The build revolves around Cyclone, a channeling skill which deals weapon damage in a large area around your character for as long as you keep the button pressed. You can move around while spinning, allowing you to reposition, get out of harmful stuff lying on the ground or dodge incoming attacks, all while continuing to deal damage to enemies. This means you'll have very little DPS downtime in any fight, and the same goes for leeching back life. As you keep channeling, Cyclone gains additional stages, up to 6 at gem level 20, each of them increasing the size of its area of effect. Apart from this mechanic, your melee strike range also dictates how large this area will end up being. While there are many ways to use Cyclone, this particular build focuses on two-handed swords and physical damage.

You won't be dealing with any elemental or chaos damage, so that that gearing will be straight forward. It's also a critical strike type of build, and with decent equipment, you'll end up with over 70% crit. Chance. Topping everything off is the powerful Impale mechanic, a huge DPS boost for physical damage builds. On every target hit with an attack, you'll create one Impale stack, up to a maximum of 7 with the Champion ascendancy. Each Impale stack stores 10% of the physical damage dealt with that hit and is afterward released with subsequent hits. You can think of it as a DOT that ticks only when you hit that monster after it was applied. I know this is a rather confusing mechanic, so I won't bore you with all the math behind it and the exact interactions. I will, however, say that it's a huge DPS boost against any enemy that takes more than 2 or 3 hits to die, so it's especially efficient against bosses.

 

On top of that, the build uses Haemophilia gloves that cause bleeding enemies to explode and deal with physical damage in an area around them, greatly increasing your map clearing efficiency. As for defenses, you'll rely on endurance charges, permanent Fortify buff, huge amounts of armour, a great deal of life leeching, and even positive chaos resistance. While it sounds like a lot to take in, don't worry, as always, I'll talk about all these in much greater detail in the passives, gems, and gearing sections, respectively.

 

 

Passive Tree

image

 

 

Ascendancy

In the next section, I'll cover the Ascendancy class, which improves every aspect of this build. As you've likely figured out from the title, the Ascendancy of choice for this build is the versatile Champion. It has a perfect balance of offense and defense, without any major weaknesses.

 

The first points go into "Conqueror", a passive that is not spectacular on its own but sets the stage for the following one. It grants a 100% chance to taunt on hit while greatly reducing incoming damage and providing a solid chunk of life regen.

 

After completing Cruel labyrinth, follow up with "Worthy Foe" - taunted enemies take significantly more damage and, most importantly, cannot evade your attacks. This practically translates into a 100% chance to hit without having to invest anything into accuracy. It saves a huge amount of passives and gear affixes, which can instead be used for other pure DPS mods. And by the way, you don't necessarily need to hit enemies to taunt them: Enduring Cry will also taunt all nearby enemies, and it has quite a large area of effect as well.

 

Third in line is "Master of Metal", a passive which focuses on impaling: you get a 20% increased chance to impale on hit, two extra impale stacks on each enemy as well as increased physical damage for each impales stack. It's a huge damage increase and one of the main reasons for picking Champion as the ascendancy class.

 

Finally, with your last ascendancy points, take "Unstoppable Hero", an amazing passive with a lot of useful benefits. They all revolve around having the "Fortify" buff active, which is also why you'll be using Fortify Support in the main skill setup. With this passive and Fortify buff UP, you get a whole bunch of extra damage, attack speed, armour and evasion, and, most importantly, stun immunity.

 

At the end of the game, stuns are a major death cause, especially for melee builds, so having complete immunity to it will greatly boost your survivability.

 

 

Pantheon

Generally speaking, Pantheon's choices are situational, and there isn't a "best" pair that will outperform all others in any situation. However, certain options complement specific builds quite well in a wide range of scenarios. For this particular case, here are my recommendations: For the major god, Soul of Arakaali: damage over time is a weak spot for this build so getting some defenses against that is always a good idea. On top of that, it reduces shocks' duration and effectiveness, one of the most dangerous ailments out there. Any additional way to shave off the extra damage you receive is more than welcome. As for the minor god, the optimal choice is likely Soul of Gruthkul: since you're operating in melee range and taunting everything around you, you'll receive a significant amount of hits. Reducing enemies' attack speed as well as incoming physical damage will give you some more breathing room.

 

 

Gems and Links

1. As usual, I'll start with the main skill, Cyclone, and its support gems. If possible, try to get a level 21 Cyclone through corruption as it then gains one extra stage, increasing both its area of effect and damage.

 

First in line is "Impale" support – this will increase your chance to impale enemies and buff the damage done through this mechanic. As I mentioned in the Build Overview section, Impale adds an insane amount of damage against any target that survives more than 2 or 3 hits.

 

Next, you have "Brutality," which adds an insane amount of purely physical damage, pretty much the highest a support gem can provide. However, it also prevents you from dealing with any elemental or chaos damage with Cyclone. As the build is focusing strictly on phys damage, this downside is negligible. It's a benefit as you'll technically become immune to reflected elemental damage.

 

The next gem is "Fortify" support - while it's not the greatest damage support out there, it will guarantee an almost permanent uptime for the "Fortify" buff. This, in turn, significantly reduces the damage you take from hits. It also enables the "Unstoppable Hero" ascendancy passive, so it's pretty much a must-have in this build. Then there's "Infused Channeling," and as you probably suspect, this too boosts your physical damage. But on top of that, a short time after channeling Cyclone, you'll receive the "Infusion" buff, which lasts 6 seconds and further boosts your physical damage. While channeling, you also get a very strong physical damage reduction buff, greatly improving your defenses.

 

And the last gem in this setup is "Pulverise" - apart from more physical damage, it also increases Cyclone's area of effect, making it far more efficient for map clearing. Again, not the best DPS gem out here, but makes up for it in usefulness.

 

2. Since this build uses a two-handed sword. You potentially get the benefit of a 2nd 6-link setup. Now, not all 6 gems need to be linked, and if you can only afford a 5-link, that's fine. It's more of a min-maxing thing, so don't go out of your way to link the last gem as well.

 

First, you have "Pride," an aura that increases physical damage taken by your enemies the longer they stay inside its radius. Then there's "Blood and Sand" along with its twin aura "Flesh and Stone". These auras have two modes or stances, Blood and Sand, and you can toggle between them by simply pressing the skill button again. A sand stance is a defensive option, while Blood focuses more on dealing with extra damage. I rarely use sand stance as the build is already tanky enough, and killing stuff faster is a defensive layer.

 

You then link these with "Maim" support, which might seem like a strange choice here. However, in the blood stance, the "Flesh and Stone" aura will maim nearby enemies, and this support gem says, "enemies maimed by supported skills take % increased physical damage". While it does increase the mana reservation cost, it also greatly buffs your DPS.

 

5th gem in this setup is "Enlighten" support of at least level 2, but ideally, level 3 or 4, to reduce the mana reservation cost of your auras. The more auras you'll link with this support, the greater its benefit.

 

Finally, the last gem in this setup is "Dread Banner", increasing your chance to impale with attacks as well as impale damage while at the same time reducing your enemies' accuracy. While you could plant the banner in the ground to temporarily boost its effectiveness, the damage increase is marginal, so that I wouldn't bother with that. Just use it as a regular aura and let it do its thing.

 

3. Up next, you have an "Ancestral Warchief" setup.

This skill summons a totem that attacks nearby enemies, but more importantly, increases your melee damage while standing near it. As the totem is stuck in place, it's only meant to be used in fixed combat scenarios where you need any extra damage you can get: boss fights, delve nodes, legion encounters, etc. Since the Warchief also deals physical damage, it's linked with "Brutality", "Impale," and "Culling Strike". The first two gems increase its overall DPS, while the last support makes it, so any hit from your totem will instantly kill targets at or below 10% life. And yes, that applies to bosses as well, and your totem can instantly kill Sirus or Shaper if they're under 10% life.

 

4. Next setup is your utility toolbox:

First is "Dash", the build's mobility skill. There's nothing much to say about it, apart from the fact that it's really quick, it is not impacted by slow effects, and can bypass obstacles. This makes it ideal not only as a travel skill but also as a defensive tool for dodging big incoming damage and getting out of nasty ground effects. You then have "Molten Shell", a guard skill that creates a damage absorption shield based on your armour. It will soak up anywhere between 2000 and 5000 damage when you have all the extra armour from your ascendancy passives and granite flask.

The next gem is "Enduring Cry", a warcry that generates endurance charges, boosts your defenses, and provides a huge life regen burst. Both "Molten Shell" and "Enduring Cry" are instant, so they can be cast while you're cycloning.

 

Finally, link all these with "Second Wind" - this really useful support will lower the cooldown of all 3 active skills and provide an additional charge to Dash.

 

5. The last gems setup is a "Cast when Damage Taken" one – this trigger gem will cast any linked active skills after you take a certain amount of damage.

 

A higher "Cast when Damage Taken" gem will be able to cast higher-level linked gems, but it would also require a lot more damage to be triggered. For this particular build, I suggest keeping the trigger gem at level 5 to trigger more often.

 

Then, add a level 8 "Assassin's Mark" gem. This curse will increase both the critical strike chance and damage against marked targets and has a chance to generate a Power Charge on kill. In turn, power charges further increase your overall critical strike chance.

 

The third gem in this setup, Blood Rage, doesn't even have to be linked with the other gems. It provides a buff that greatly increases your attack speed and gives you a 25% chance to gain a Frenzy Charge on kill. Frenzy charges will further increase your attack speed and damage. While it does apply a damage over time debuff on yourself, it's completely offset by your life leech and life regen.

 

And the last gem is completely optional. You can go with an Ice Golem for some extra DPS, a Stone Golem for additional life regen, or a level 1 Precision aura if your mana pool allows it.

 

 

Gear

image

 

 

Pros and Cons

Pros:

+ Very Mobile, fast-paced

+ Excellent clear speed

+ Very easy to play

+ Extremely fun

+ Scales with player's skills

+ Impactful gear progression

 

Cons:

- Melee build

- Spinning all day long

- Can't run all map mods

 

 

That's all about this build. You can come to the Professional PoE Shop MmoGah to see more helpful PoE Builds. And you can also buy Cheap PoE Items here.


Source: https://www.mmogah.com/news/poe/poe-3-12-builds-cyclone-champion-build-guide

Wednesday, October 21, 2020

ESO Indrik Mount Guide: How to Get Crimson Indrik

Welcome to Tianlein’s Crimson Indrik mount guide. This video shows you how to obtain the Crimson Indrik Mount in the Elder Scrolls Online. Every quarter, you will be able to acquire a new Mount via in-game activities during events. In quarter 4, you have the chance to collect the Berries for the Crimson Indrik. 

 


 https://www.youtube.com/watch?v=NXUh22N4kPU

 

Earlier this year, you could earn the Berries for the Spectral Indrik Mount during the first quarter. In the second quarter, you had the chance to collect the Berries for the Icebreath Indrik. In quarter 3, you have the chance to obtain the Berries for the Mossheart Indrik, and in quarter 4 you have the chance to collect the Berries for the Crimson Indrik.



Before you can obtain the Crimson Mount, you need to get the base Indrik, which is named Nascent Indrik Mount. If you already acquired one of the previews Indrik evolutions, you have to get the Nascent Indrik Mount again. All year long, during events, you will find the four required unique feathers at the Impresario event merchant for the Nascent Indrik Mount. Each feather is available for ten event tickets at the Impresario. You need to obtain each feather once and combine them, which will add the Nascent Indrik Mount to your collection.

 

If you want to evolve your Nascent Indrik to the Crimson Indrik, you need to buy the required Berries. Each Event of quarter 3 will add new Indrik Berries to the Impresario's stock. Starting with the Crimson Berries of Bloom (10 Event Tickets ), then the Crimson Berries of Budding (10 Event Tickets ), Crimson Berries of Growth (10 Event Tickets ), and Crimson Berries of Ripeness (10 Event Tickets ).



4 x Indrik Feather = 40 Event Tickets = Nascent Indrik

4 x Crimson Berries = 40 Event Tickets

Nascent Indrik + Berries = Crimson Indrik

In total for the Crimson Indrik = 80 Event Tickets

 

Each Crimson Berry costs ten event tickets. You need 40 Event Tickets to obtain the Nascent Indrik Mount and additional 40 Tickets to get all the Crimson Berries. That means you need in total 80 Tickets to obtain the Crimson Indrik Mount. After you have collected all four unique Berries, you will be able to evolve your Nascent Indrik into a Crimson Indrik Mount. Keep in mind that you can collect the four unique Crimson Berries only during the events in Quarter 4 to summon the Crimson Indrik Mount.

 

If you find this guide helpful, please leave a like on the video and share it with friends. For more news and guides related to ESO, please stay tuned. There is cheap ESO gold for sale on MmoGah. You will enjoy 5% off with the discount code: E5 .We use a safe delivery method to make sure your purchase is secure and smooth, and most importantly, no customer has been banned for buying gold from us so far…Read the article on MmoGah.com: ESO Indrik Mount Guide - How to Get Crimson Indrik 

ESO Witches Festival Event Guide 2020

 

The Elder Scrolls Online Witches Festival Event for 2020 is starting October 22. You can receive repulsive rewards during the event in the form of spooky Plunder Skull containers, a 100% XP boost, Event Tickets, and collectibles. In this guide, NoblePlays and Master the Fun show you how to get started with the upcoming event.

 

https://www.youtube.com/watch?v=q6mhQUlR6xE

https://www.youtube.com/watch?v=9bFc49EYQAI 

 

To take part in the event, you are going to navigate to the holiday section of the Crown Store and acquire the free quest. Complete the quest “The Witchmother's Bargain” to receive the Witchmother's Whistle memento. If you've completed this in previous events, you don't need to do this. You can use the whistle already found in your Collections menu. You’ll want to use the whistle to receive a two-hour 100% XP buff and summon the Witchmother's Cauldron, then use the Witchmother's Cauldron to transform your character into one of the undead.

 

There are a lot of cool rewards you can earn during this festival:

- New Pieces of the Throwing Bones memento. Combine ten pieces to craft this collectible

- Hollowjack style items

- Dremora style items

- Witches Festival-themed recipes

- Witchest Festival-themed furnishings and furnishing recipes

- Bewitching Alchemy reagents and an assortment of other creepy items

 




But hold on to your witch hats because there is so much more. The first time you slay each type of boss each day, you will receive a Dremora Plunder Skull, which contains the same kind of items in the regular Plunder Skulls but with some additional rewards as well.


Dremora Plunder Skull can drop:

- Dremora Motif chapters

- Witches Festival Writs. Doing writs unlocks an Achievement that earns you a new Witch hat collectible and the “Witch” title

- Glenmoril Treasure Maps. Use maps to find Glenmoril Weapon Style pages scattered all over Tamriel

- Glenmoril Armor Outfit Style pages

- New Grave Dancer Weapon Style pages

 

Also, you’ll receive one of two different Dremora Motif pages based on Boss type defeated:

 

- Final Arena Bosses = Bows and Legs

- Dark Anchor, Geyser, Craglorn Focus Points, Harrowstorms, and zone Dragons = Daggers and Gloves

- Delve Bosses = Staves and Belts

- Final Dungeon Bosses = Helmets and Maces

- Public Dungeon, Imperial City Bosses, and Quest Bosses = Shields and Boots

- Final Trial Bosses drop = Swords and Chests

- World Bosses = Shoulders and Axes

 




As usual, the Impresario will be back for each event, and this Witches Festival Event also introduces the final Indrik evolution, the Crimson Indrik. The Impresario will also stock the following items for Event Tickets:

- All four Indrik Feathers

- The first two Crimson Indrik Berries (Budding and Bloom)

- Group Repair Kits

- The Throw Bones memento

- Grave Dancer Weapon Style pages

- New Grab Bags

 

The Grab Bags have a chance to contain a collectible from a previous Witches Festival Event, which is great for new players or people who have never participated.


That is how you’re going to do during the event. If you find these videos helpful, please share them with friends. The Witches Festival begins Thursday, October 22, at 10 a.m. EDT, and will run until Tuesday, November 3, at 10:00 a.m. EST. For more news and guides related to ESO, please stay tuned to MmoGah – the best place to buy ESO money and ESO Champion Points power leveling service…Read the post on MmoGah: ESO Witches Festival Event Guide 2020