Welcome to wow classic top 5 weird specs
build guide. Today MetaGoblin
will share with you the top 5 weird specs or talents in the game. All the
content of this article is quoted from his video.
Today we're going to count down the top
five weird specs or talents we expect from classic WoW.
1. Ghost
Rogue
The first build is Ghost Rogue, because I had invented it when I was leveling.
I'm sure people have used this build, it
focuses on avoidance and increasing your defensive capabilities rather than
focusing on your offensive, the capability isn’t increasing your DPS. When I
was leveling, it was a very efficient leveling build, less damage, and it is good
at soloing elites, dealing with multiple enemies and difficult encounters.
It is soloing a few things in dungeons
whoever I wanted to do a certain dungeon quest on my own without doing a group
because you can get an extra ability to use ghostly strike, and that also
increases your chance to dodge by 15% for 7s, so visibility is really cool that
gives you a cool animation, and it makes mention of rotation interesting.
Secondly, if you got a fairly slow
weapon, it actually does more damage instance, which increases your dodge
chance, and you can get up to about 60% avoidance. When you use goalie strike,
which obviously matters massively reduce the damage, but I used were lighting Reflexes
and deflection to inclusive avoidance by an extra 10%, which was really nice
for Sakura pass that was really useful.
If you're dealing with enemies who
actually have weapons, it’s also a really cheeky, and DPS boost simply by the
fact that it actually does 150 % weapon damage bound costs and energy barely.
I also picked up my specialization,
because if your jewel wielding maces actually process a lot and there is a free
second stun while the enemy is stun, but not doing any damage to you, so that’s
really nice and around about level 40, you can get the weapon called works
third leg that is very cheap off the auction house. I got it fled to wow
classic gold, and it was doing like ridiculous
damage, and again, this specialization was a really useful talent. Apart from
this, you pick up all the kind of typical talents like blade flurry, and you
probably want to swap to soil specialization in the later levels when you are
leveling, you just pick a couple of typical damage increasing combat talents.
2.
Warlock Tank
The Warlock Tank build focuses on
stacking as much damage reduction as humanly possible and then throwing in a
little bit of cheeky self-healing into the two builds with a few key talents,
and you can easily stack up to about 70% damage reduction, which is pretty
ridiculous very easily. Solo elites and dungeons on your per world to make money.
If you really want to be that bold nonetheless, it is a very strong tanking
build, the first key talent we have is sole link which reduces the amount of
damage, because our damage is transferred to your pet instead, and then we also
have master demonologist, which is usually physical damage you take by an extra
10%, so it's like a flat 40% damage reduction just from your talents, and it's going
to stack with your armor rating and demon shield.
3.
Shaman Tank
We have a Shaman Tank bill, which is a
bit of a fun build that you can use for flag-carrying since shams are pretty
good a flood cam, because a ghost wolf and actually has a lot of really cool
defensive talents, and it can be used in dungeons for tanking very easily.
As a temporary tanking raiding environment,
you'll notice he will look in the enhancement tree. It's very strange but was a
number of tanking towers, which feels more like warrior talents in the tree,
shield specialization anticipation toughness, and the parry talent, which
obviously a really strong a defensive talent. Shaman was actually originally
intended to be a bit of a tank build, and it just needs a little bit of extra
room for it to actually become an actual viable raiding tank.
4.
Melee Hunter
Melee Hunter has a few different
versions, and you know it was a few leveling build alternative PvP build. The
most common melee tanking build is actually pretty popular, and it's called the
melee weaving raid build. It's actually quite a viable way of increasing your
DPS in a raiding environment and a few professional skilled hunters. It is
considered to be a DPS increase more standard raid build, so in the hunters'
rotation, there is a little bit of downtime, and essentially what you do in the
downtime of fee rotation is that you go into melee range sneak in a little wrap
to strike.
5. Smite
Priest
A Smite Priest is a hybrid healing, and
DPS build if you ever play League of Legends, it's very similar to the hero
called Soraka, who does a lot of healing buff, and also a few decent amount of
damage. It's very useful in PvP because it has such a strong adaptive play
style. If your team needs healing, you can do really good healing; if your team
doesn't really need much healing, then you can help out over damage; if a
warrior or a mage is going to absolutely ham, then you can buff him with power
infusion to increase its damage by 20%, and you are just a really extremely
useful player to have in a pretty typical pre-made PvP group. Most builds buffs
will go deep into the discipline and dip a little toe into holy pickled tongue
size searing light to increase your damage of smiting holy reach you increase
your range for obvious reasons a little bit cheeky holy Nova because that's
actually pretty good if you can't cast god to bless, her recovery for a little
bit of extra defensive capability you obviously pick up power infusion and
you've also got force with holy specialization to increase your crit chance by
10%, and then you can stack up in focus for a total of 35 increased critical
chance to get a critical hit and a little bit of defense, those have improved
in a fire and just general talents or increase your defensive capabilities, and
more tailored for PvP.
Lastly,
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classic guides
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