Monday, December 28, 2020

WoW Burning Crusade Classic Class Picking Guide: Part One

The Rumor about a potential start date for the legendary Burning Crusade expansion in Classic WoW has started to appear.

Nano said: "

I have had a second source confirmed that the plan for The Burning Crusade Classic (TBC) Beta launching in March 2021, and it may be sooner than we expected.” 

But there is no official confirmation from Blizzard on this rumored release date so far. Although Blizzard has not made a formal announcement, they have sent players email surveys asking how such an expansion would be rolled out for around three months. 


 

Many players can’t wait to jump into the Burning Crusade Classic. MmoGah.com, as a reliable wow classic gold seller, would like to share TBC classes picking guide with fans.

This video guide is from MadSeasonShow, and he shares all classes’ advantage and disadvantage, and how they change from the vanilla state of the game to the burning crusade expansion. All the content is quoted from his video.

https://www.youtube.com/watch?v=k1h7-wh8dT0

 

The burning crusade is coming and maybe you are undecided about your main class. I'm sure many of you have played vanilla classic. Of course, you know that the classes are much more clear-cut. You can be a tank, the best healer, best dps warrior, or smallest wiener size mage, or you can pick a warrior, or roll the priest. I'll tell you right now, though it'll be a tougher choice, these classes all have roles as they do in vanilla, but it's not as extreme and the disparities between them are lessened now.

 

Hunter 

The hunter is the master of the wilds and isn't shy of exploring the unknown of the outland. Of course with the trusty companion by their side. As you'd expect they have a focus on dealing out range damage and that's where they're the most comfortable, but they can hold their own face to face, they're one of two classes to have direct control over a companion pet with hundreds of families or variations to tame out in the wild, and aside from their powerful ranged attacks, they have a selection of traps to damage slow weaken, or otherwise debilitate anyone or anything unfortunate enough to spring them. They're arguably the masters of kiting in the burning crusade and fighting against them is like chasing.

 

The beast mastery tree focuses on improving the combat capabilities of your pet and is far more powerful in the expansion, marksmanship holds powerful ranged attacks, and survival aptly named increases your survivability and also utility, and support to teammates. They received some updates to core functionality. They have a minimum range and of course, there is a maximum range to your melee abilities, so you have this gap where you can't melee nor shoot. This is called the dead zone and keeping enemies out of it is delicate, and difficult to do in the burning crusade, however, it's removed since the minimum range for the shooting has been drastically reduced giving them much more freedom than their vanilla counterparts traps that are usable in combat which is huge.

 

Warrior 

 

War never changes but on the other hand, a warrior is quite a bit in the burning crusade. There's still the plate wearing juggernauts, it just feels good to hit things. The warrior class is pretty unneeded, they're the most straightforward archetype in any RPG, you can wear heavy armor wield, big weapons, and beat people into a pulp until they rage. If you're new to the game though in world of warcraft, they operate on the rage system as you hit enemies and get hit by them, and you can use this resource to power many melee attacks. What weapons you use and how you use them, however, depends on your specialization.

 

The arms tree remains to be their pvp tree with the focus on improving their two-handed capabilities as well as some debilitating effects for pvp. Although they do become valuable in pve, and go for those who prefer pve content and protection. Warriors are often seen to hold the crown of being the best single target tank with your wide variety, a defensive base cool dents for ability roll call. First up we have victory rush anytime, you score a killing blow and you get some free rageless damage to keep the kill streak going, but do note that this is before it healed them in any way warrior mobility sees an overall upgrade with the addition of the intervene spell which allows you to charge towards an ally, and take the damage & effect of the next hostile action towards them.

 

 

Mage

The masters of hurricane frost and fire mobility crowd control damage utility defense aoe single target. The mage seems to adapt to any situation. Don't take a mage they suck the spellcaster archetype is as old as the fantasy genre in the wow classic, they have a focus on three schools of magic fire frost & arcane, and each has its own unique effect, play style and aside from being heavy damage dealer. They also bring great support to allies through the use of buffs crowd control effects conjured food & water, portals to major cities, and throughout vanilla, due to all of this they are one of the most prolific classes whether you choose to control & freeze your enemies through the pvp-oriented frost tree or nuke through raids and the power of fire, they just always seem to be amazing in any expansion for both pve and pvp, and the same is true for the burning crusade. Spell steal will take a beneficial magic effect on an enemy and put it on yourself for two minutes maximum no cooldown this turns mages into super dispellers.

 

Priest

 

The power of Priest compels you to like this video if you're enjoying it. The first healer on our list has to be the priest instead of weeping spells of frost fire and arcane to tear apart enemies. They hold a wide variety of holy spells to replenish allies, they're not left defenseless though and have a selection of offensive holy and shadow spells to protect themselves. They have the reputation of having the most diverse to take it out of any healer absorbs, heals over time group, heals quick heals big heals and powerful buffs, making them adapt to any situation. Don’t forget those who dabble in the dark side and weave spells of shadow instead of healing a mixture of damage over time effects debuffs and bursty damage spells makes them quite dangerous in pve and pvp.

 

It has the first new ability on our list removing one beneficial magic effect from enemies and one harmful magic effect on allies within a large radius even being strong enough to pop immunities. Now baseline for every priest of both factions, making the target immune to the next fierce spell. This was seen to be too important to be restricted to just one race, so I guess screw you to all of the dwarfs out there, prayer of mending is a buff that you apply to a target and upon that target taking damage. They're instantly healed and the spell bounces to another raid member at random up to a maximum of five times. Binding heal is a low threat flash heal for yourself and your target having quite a high mana cost and shadow feed makes its debut when you summon a shadow fiend to attack your target and it restores mana to the priest with each hit.

 

Warlock

 

 

The Warlock has gained the reputation of being extremely powerful in the burning crusade, in particular, whereas the shadow priest merely adopted the darkness. The warlock was shaped by it, molded by it even most. Every spell in the repertoire is of the shadow magic school and its uses vary wildly whether it's straightforward damage from the hard cast shadow bolt your extensive arsenal of damage over time, effects debilitating curses a wide variety of demons at its command, or even supportive spells.

The warlock is a great combination of support and damages the reflection tree focuses on improving their curses & debilitating effects with more focus and damage over time spells to give their enemies a slow, but steady death demonology as the name suggests improves the various demons that you have at your disposal and destruction for going utility, and defense for all-out damage.

 

One of the many classes can’t specialize in the game and they could really dish it out. Not only they are retaining that great utility, but also they're nuking machines in pve and juggernauts in pvp, and you'll see druids slash warlock so much that you'll want to vomit all over your keyboard. New spells are the seat of corruption, which deals some damage over time to a target and explodes for aoe damage. After that target takes a certain amount of damage, so a really strong aoe spell here. They also get a new armor called FEL armor, it's changed all over the place over the years, but in Burning Crusade (BC), it increases healing by 20 and increases your spell power similar to the mage table. The warlocks get the soul well, if you have two people help you summon drops a clickable soul well, that'll dispense health stones, so no more trading stones out one at a time.

 

 

Don't forget to bookmark the news page on MmoGah, so you don't miss out on any wow classic news and guides. For players who don’t have time to farm wow classic gold, it will be a good idea to buy wow classic gold or ask for wow classic power leveling, and this is the fastest way to strengthen your weapon. 

Friday, December 25, 2020

The Best Specs in WoW Shadowlands Early Season 1 – Best Melee Tier List

 

World of Warcraft Shadowlands launched on November 23, but the real game doesn't begin until December 8, which is the beginning of Season 1. And today we will talk about the best specs in Shadowlands early Season 1. The video below is from Skilled Capped WoW Guides. If you find this guide helpful, don’t forget to subscribe his channel on YouTube. Now let’s begin!

 

https://www.youtube.com/watch?v=MV3hWpsvM1c

 

Into

Before going into the best specs so far in Shadowlands Season 1, we should first ask ourselves a question: What makes a spec good in Arena?

 

There are two main things that affect how good a spec is during any point in the expansion - throughput and options. Throughput is simple - Does the class do a lot of damage or healing? If the answer is yes, it might be good in Arena. The second criteria is probably more important - How many options does a spec have? Options refer to the abilities a player has to adapt to changing Arena environments. This can be in the form of defensive options and the different defensive cooldowns a player has. This can also be offensive options and how many offensive cooldowns a player has. Options also refer to how many CC abilities are available and how well they can shut down enemy cds.

 

Generally speaking, a spec is good if it has high throughput and a variety of offensive and defensive options for dealing with other classes and specs. If a class has a lot of tools that counter other popular specs and if it can also deal a lot of damage or healing, it is probably one of the best specs in Arena.

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MELEE

We will start by the strongest Melee DPS in early Season 1.

 

Arms Warrior

It is one of the most consistent specs in Arena right now for having amazing damage and a wide set of defensive options available for any composition. Warriors offer a Mortal Strike effect with their primary damaging ability, which is especially strong right now, given how high damage is across the board.  The PVP talent Storm of Destruction causes Bladestorm to apply Mortal Strike, allowing Warriors to spread healing reduction to multiple targets. Arms is also incredibly durable in Arena - having access to Defensive Stance and Ignore Pain. One of the problems with Warriors in last expansion was the 3 minute cooldown on Die by the Sword. In Shadowlands, Die by the Sword is now a two-minute cooldown, which allows it to line up better with many offensive cooldowns. Rallying Cry is also a one-minute cooldown when used with a PVP talent - Master and Commander, which gives the Warrior a temporary AoE heal for their entire team. The primary strength of a Warrior's defensive Tool kit is how many options they have for their team. Intervene is back in Shadowlands and allows Warriors to intercept Melee attacks on their partner for 6 seconds. When paired with Disarm and Hamstring, Warriors give their team multiple ways to deal with other Melee DPS. With the new PVP talent called Overwatch, Warriors can spell reflect a spell cast on their party member when they are affected with Intervene. Against setup based compositions like Rogue Mage, the Warriors defensive Toolkit gives them the ability to shut down kill attempts with ease. War Banner can be used preemptively to deny Polymorph, Blind, Sap and Psychic Scream. If the War Banner is not killed immediately, the kill attempt will almost certainly fail. As far as control is concerned, Warriors have one of the strongest CC abilities in the game with Storm Bolt. This is an instant cast ranged CC which cannot be dodged or parried and is only avoidable with Shadowmeld or physical immunities. This ability can be used defensively to shut down the enemy kill attempts or offensively to train down an enemy target or CC an enemy healer. Intimidating Shout is also incredibly strong. Being an undispellable AoE fear, it's really good both offensively and defensively once again. Another addition to Warriors and Shadowlands is Shattering Throat. This is a high value ability right now, given how popular Holy Paladins are. It is even good against really any team with a damage absorption effect as it deals 500% increased damage to targets with shields.

 

All in all, Warriors are definitely the strongest Melee DPS in Arena right now. They have incredibly consistent damage throughput while having many defensive options for their team. The spec works well in a wide range of comps and will probably be one of the best Melee for this entire Season if they're not nerfed.

 

Windwalker Monk

Trailing behind Arms Warriors is Windwalker Monk. Monks have similar strengths to Warriors by having both consistent damage and good control options. They also have some of the best mobility of any Melee class, which allows them to chase down enemy targets or quickly escape death. The biggest strength of Windwalker right now is just how consistent its damage is. Their standard damage rotation deals a lot of damage with Rising Sun Kick and Fists of Fury dealing high baseline damage. When this high baseline is increased with offensive cds, Monks deal a ton of damage to enemy players. Monks also have really good control options for dealing with the current meta. Grapple Weapon is extremely valuable right now with how popular Melee Cleaves are on the latter. It is also really good into Rogue Mage and can deny kill attempts during Shadow Dance. Leg Sweep is another high value spell right now into Melee Cleaves because it is on a low cooldown AoE stun that can instantly deny Melee cds. Ring of Peace continues to be very strong and is really powerful into Discipline Priests. Finally Monks have some of the best mobility of any Melee spec. One of the best ways to deal with enemy cooldowns is to simply avoid them. Transcendence allows Monks to instantly avoid enemy damage when cooldowns are popped and is a great reset button for getting a favorable defensive position with their Healer. Tiger's Lust is also high value right now with the popularity of Balanced Druids. It also continues to be strong into Mage teams for helping Healers avoid Frost Nova into Ring of Frost.

 

Overall Monks offer their team really high consistent damage as well as multiple control options for shutting down many meta comps.

 

Subtlety Rogues

In spite of recent nerfs, Subtlety Rogues are still one of the best Melee DPS in Arena. The strength of Subtlety Rogues is in its ability to elevate other classes. The spec fills a lot of gaps that other classes have, like stuns for Mages in RMP and for Hunters in Thug Cleave. Subtlety Rogues are the bread and butter to so many setup based comps and have a strong offensive Toolkit despite the nerfs. The most obvious strength of Subtlety Rogues is its front loaded burst damage. It gives Rogues massive single target damage and almost always forces one or more cooldowns when paired with damage from a Mage or Hunter. Right now Rogues are using one of two Legendaries - Mark of the Master Assassin and Invigorating Shadowdust. Mark of the Master Assassin can be used to maximize damage in openers and after vanishes and gives Rogues big upfront damage. Invigorating ShadowDust is another popular option, which allows their banish to reset important cds and can throw off cooldown tracking by resetting cooldowns on kick blind and Kidney Shot. With how high damage is overall, Subtlety Rogues are really good at punishing mistakes. If an enemy team does not react quickly to Rogue setups, they will almost always be forced to use cooldowns or die if offensive cooldowns are used. The front loaded burst is made even better when combined with the multiple control options that Subtlety Rogues bring. Cheap Shot and Kidney Shot are used during every burst setup and can be followed with Smoke Bomb or Shadowy Duel for increased pressure.

 

Overall the nerfed Subtlety Rogues is still a huge threat in 3v3 and will continue to be powerful due to its ability to synergize with other specs well. If Frost Mage, Arcane Mage lock or Hunters are buffed in the near future, Subtlety Rogues will passively remain as one of the best Melee DPS in Shadowlands.

 

Retribution Paladins

Rounding out the best Melee DPS specs in the game, there are 2 hybrids - Retribution Paladins and Enhancement Shamans. These hybrid specs practically share the same primary strengths, which are their powerful offensive cds, team utility and amazing healing. Retribution Paladins are an excellent support spec due to their strong healing potential. Word of Glory healing is incredibly high right now, which is really valuable in the current meta where damage is also really high. This ability combined with the Healing Hands talent allows Retribution Paladins to top their team off even if their healer is CC. Blessing of Freedom and Blessing of Protection are also really good in the current meta. Freedom can be used defensively to kite Melee DPS and on Healers to avoid Root Beam from balanced Druids and Ring of Frost from Mages. Blessing of Protection is really high value right now, given the popularity of Melee Cleaves. And it is really good into Rogue Mage for removing Kidney Shot or blind to deny kill attempts. Aside from their utility, Retribution Paladins offer massive burst damage during offensive cds. Avenging Wrath damage is really high, especially paired with Divine Toll. This Covenant ability paired with a Ringing Clarity conduit allows Retribution Paladins to get multiple judgment casts off in a short period of time, potentially allowing 4 judgment casts over 2 global cooldowns.

 

Enhancement Shamans

Enhancement Shamans offer similar strengths to Retribution Paladins. Their burst damage is incredibly high during cooldowns and they offer tons of team utility with their totems and off healing. The Doom Winds Legendary combined with Ascendance and Bloodlust give Shamans a super scary set of offensive cooldowns. These cooldowns can also be paired with the Venthyr ability called Chain Harvest, which deals AoE damage and healing. The spell can be made instant cast with Maelstrom procs and can instantly heal the entire team. Enhancement Shaman off healing is also strong right now with Maelstrom procs giving them instant cast heels similar to Word of Glory. Shamans also remain incredibly disruptive against caster DPS and spells like Grounding Totem and Tremor Totem are really good into any team with Shadow Priests, which are the best Caster DPS right now.

 

To conclude the section on Melee DPS, Arms Warriors are definitely the best DPS due to their amazing consistency and flexibility in the current meta. But playing with any of these specs will give you a high chance of success in Arena.

 

In consideration of the length of the video, we will only talk about Melee today. Casters and Healers will be in the next article. If you are interested, stay tuned to MmoGah. We are also a website where you can buy cheap WoW Gold and WoW Power Leveling service. I will see you next time!

Thursday, December 24, 2020

How to Buy a House in FFXIV

Welcome to the FFXIV housing guide. For some players, getting a house in Final Fantasy XIV is a little difficult and expensive. It requires time and a decent amount of FFXIV gold. In this guide, Crushing Defeat Media and Meoni give you all the information you need to know to buy a house in FFXIV.

 

 


 

 https://www.youtube.com/watch?v=IdK8UFHLNbs

 https://www.youtube.com/watch?v=yVvIRSjqdGw

 

If you want to buy a personal house, you must be at least level 50 and be of second lieutenant or higher in a Grand Company. If you want to get an FC house, your FC must be ranked 6. You also need a minimum members of four players in FC before you purhcase a plot.

 

When Housing Opens Up

 

The best time to look for housing is usually right after the hour in real-world time like 12:01 PM, 12:05 PM, or 1:06 PM because you might get a house at those time for the reasons below:

 

SE Adds Housing

Property Repossession

Someone Moves Out

 

1. SE Adds Housing: it creates housing opportunities. Every time a new patch hit, there will be a few new housing wards, meaning that many new houses will become available to players.

 

2. Property Repossession: someone who hasn’t been playing the game for a while loses their property.

 

3. Someone Moves Out: if someone buys a new house and they relocates, their old house will become available.

 

 

Where to Get A Plot

 

Your house will be restricted to one of the four Residential Areas:

 

Goblet in Thanalan

Lavender Beds in Gridania

Mist in Limsa Lominsa

Shirogane in Kugane

 

You can check if there are any plots available by speaking to the Residential Area Guide or using the Aetheryte. Once you find a good plot, hit the “Select” key, then it will take you right to that Ward.

 

Next, you are going to open the map, and an icon with an auctioneers gavel means there is a house for sale. You are going to that area and stand outside the plot, approach the placard outside and select “Purchase Land”, then choose whether the plot is for your FC (Free Company) or private for you.

 

Buying a plot can be quite expensive. There are different prices, depending on the class of your plot, and I think the price also depends on the house’s location. For example, a plot located on the beach or near the Market Board might have a higher price.

 

If you want to buy a small plot, you have to pay about 4M FFXIV gil. A medium plot is about 20M gil, and a large plot will cost you about 50M gil. Those prices are only for the land, so you still need extra gil to buy a house later.

 

Every housing ward has a little swimming area that you have access to, so it doesn't matter which housing area you choose. There will always be a place where you can go splash your feet.


 

Where to Get a Construction Permit

 

After you have bought the land, you need to buy a Construction Permit to actually build on it. You have 45 days for this (if you don't build in this time, you will lose the land due to reclamation of inactive housing).

 

You can buy a Construction Permit from the Housing menu under the social tab, which is the easiest way. You can also go to the Market Board and see if you can buy any permit for less.

 

There is one important thing you need to know – an auto demolition feature. If you don't play much or don't enter your house for a while, the auto demolition feature will turn on. So if you want to get a house, you also need to make sure you pretty much stay up to the game for a very long time because otherwise, there is a chance that you might lose your house.

 

That is how to get a house in Final Fantasy XIV. If you find these videos helpful, make sure to like and subscribe their channels. If you didn’t get a house, don’t lose hope. You will always have an option to get a house in the future.

 

The cost for a house may be a big number for a new player, but it’s not that difficult if you decide to spend some time on money making in the game. Of course, you can also choose an easy way to get the FFXIV money in 20 minutes – buying FFXIV gil on MmoGah. This is a top-ranked FFXIV gil seller, and no customer has been banned for purchasing gil from us so far. For more news and guides, please stay tuned…Read this post on MmoGah: How to Buy a House in FFXIV

 



 

Monday, December 21, 2020

PoE 3.12 Flashback: 5 Potential Easy Builds

Dear exiles, Path of Exile Heist Flashback is about to start. The professional PoE Shop will share with you 5 potential builds for this flashback event. And thanks, Jorgen, for the useful video. Now let's get into it.

 

image

 

1. Bigduck – Divine Ire Totems Hierophant

This one's a bit of a playable build. The life pool on it isn't amazing. It's a bit of a meme build, but it looks like a hell of a lot of fun. It does use a self-flagellation gem, which means you can self-curse with the soul mantle and then minimize the impact with the kikazaru rings and also the self-flagellation gem. Overall, it's quite a cool build well explained in Bigduck's video. The PoB is easy, and it's cheap to gear, really basically just an overall easy skill to play and level up. And something different is slightly abnormal in most of the available meta builds or the builds that people play in the current league. It is something worth trying and something very different, so I'm suggesting it as the first build to look at if you're going to play something in the flashback league.

 

 

2. Phoenix – Arc Elementalist

The reason why is Arc is just a really good and basic skill to run, and also the tree and the itemization that Phoenix got in his PoB is quite simple as well and well-constructed. So it's a very practical build that works quite well. Arc is just a really good clearing skill, really good for leveling, and a really good starting skill, especially in a three-week league where you're not going to get a lot of time. But this would be number two that I would recommend to have a crack at if you've never played Arc in particular.

 

 

3. McAbs – Ball Lightning Necromancer

It's quite a fun looking build. There's a ton of different builds you can play with Ball Lightning. This was just one that I picked out that stuck out. It's relatively powerful build does tons of damage very easy to balance up and gear up, so just using very basic gear nothing amazing things like a pledge of hands now that can be a little harder to get early on. Still, with some alternate gearing and jamming, you can get around that. Still, there are no real unique items here that that cause any alarm. It can handle its own, and in a three-week league, Ball Lightning is quite a good skill to use. Now you could probably run this as Elementalist. Alternatively, you could probably run this definitely as an assassin as well. You can go a few different avenues, but overall, Ball Lightning is a great skill, a lot of fun, works well and tried and true, and gives it a crack if you haven't played ball lightning and try McAbs' build and see what you think.

 

 

4. Esro – Blade Blast Assassin

It does absolutely off amounts of damage in Esro's Blade Blast Assassin basically, how this works is you shoot your blade blast or blade fall. Then you trigger your blade blast, and then the blade blast will chain. Doing increasing amounts of DPS and crits as you go. From a bossing perspective, this is good for mapping, good for bossing, and it is a bit technical. You've got to run two skills and alternate between those two. Still, suppose you can get around that. In that case, it's an incredibly good skill as you can see it wipes and clears entire screens at great clear speed and just an overall really good build. And not to mention Esro's build guide is geared towards hardcore play as well and as you can also see, there's tons of leech, and minimal gearing will meet requirements which are quite good, so the only thing he's running here that's unique is a carcass jack with obviously well-crafted gear. Now you're probably not going to get a glorious vanity straight up, and you're probably not going to get the watch's eye straight up. Still, realistically that doesn't inhibit your damage in any way, shape, or form. You can even take a cinder swallow out in the mid-tier gearing. You're still getting about 8 million 8.3 million per blade blast or 10 blade blast chains so that you can do tons of damage with minimal investment.

 

 

5. Jorgen – Toxic Rain Trickster

It does amounts of damage on the t16 map. It's good for clearing and good defensiveness even though it uses dodge mechanics, and it's chaos-slinging bow casting from hell. If bosses do, Cyrus does everything it does just like a ton of chaos dot, and it's quite fast as well. As far as gearing, my build is a little more on the Axe side, but you can subdue the Maloney. It's not required. Everything else is relatively straightforward to get. You can even run this into pretty high tiers with just using a Quill Rain, to be honest with you, and getting things like Cherrubim's Maleficence isn't an overly difficult task. It's quite a PoE Item that you need to cast your chaos skills within that being. The helmet isn't necessarily a very hard item to get in the game, either relatively straightforward. It's not a crazily expensive item, at least in the main league, so it should be quite a solid build, but that's my fifth pick of builds to crack. It's just doing some shape of goodness and just kiting around doing this thing, but that's the fifth build I'll mention.

 

 

That's five builds to get you cracking in the three-week league that's coming up. You can come to MmoGah to view more PoE Builds, and you can also buy Safe Exalted Orb and Cheap Chaos Orb here.

Source: https://www.mmogah.com/news/poe/poe-3-12-flashback-5-potential-easy-builds

WoW Classic Naxxramas Mage Farming Guide

 Welcome to our gold farming guide for Mage, where you can learn the best ways to farm wow classic gold with a Mage in WoW Classic. This video is from Damnboi, in which he shares some ways of farming gold (Mage farm DUO/TRIO/QUARTRO) in WoW Classic Naxxramas. All the content is quoted from his video.

In this video, I will show you how to DUO/TRIO/QUARTRO farm Naxxramas trash as a team of Mages. You don't have to reset and will never be locked, so you can farm it as much as you want.

We're going to show the differences between them, and tell you how fast it is. We're going to look at the evade spots that are very important, especially when you get started and reset the mobs. Of course, we are going to look at the loot table, how just this pull works.

image

Loot Table

Let’s get into it. You are going to kill nine goals, infectious goals and they have a 100 chance to drop a scrap, so you can get all four scraps and get one from each goal. The ones that are hardest to come, and the side is the war torn chain scrap, then the leather one, cloth and plate drop pretty regularly, they have a higher chance drop on top of that word of thawing.

These are used to get frozen runes inside knacks, they have around 11 chance drop, so you get approximately one, every clear you do nine mobs. On top of that which is not included in the classic wow gold power, you can get trashy picks and get a pair of male shoulders, plate shoulders, cloth chest, best and slot warrior chest that is actually leather male belt, plate belt, male legs and plate legs. This matrix I actually had one of these dropped yesterday in a seven hour session, sticking ball buckler as well, harbinger of doom.

This is second beast for dagger rogues in off hand and a really great weapon for warriors and great maze for pvp rogues as well. The items you want to sell here is misplaced server on, I would say you could sell it from anywhere between 3k and 6k gold, harbinger of doom same applies 3-6k vanilla wow gold. Misplayed server arm is the most rare of the two, so I would sell this for more ring of the thing on the flame. I think mages will form this themselves, otherwise you could sell them for probably around 2-3k goldYou do not get saved when you're doing these runs, because you actually don't reset instance. If you reset the instance, it doesn't matter you only get saved. if you loot, you can use a word of throwing to get frozen runes.

 

Evade/reset spots

If you kill a boss or you're selling the epic, the person who wants to buy it has to be inside the instance all the time. Of course he does not have to log out or anything. Anyway for the evade spots, these are very practical when you get started, you're going to probably use them a couple times in the start at least. If you do the pulls wrong or something like that, but this is the first spot you basically. Just run over here to the spider wing, jump up on this ledge, stand here and wait till you're out of combat. Sometimes if the mobs are very close to you, it might take quite a while to reset, so I would go to the second of eight spot. If you're further away from the mobs, go over here, stand and wait. I did experience sometimes when the mobs were very close that you had to wait a couple of minutes  before they left combat. Do remember though the people who wants to buy the apex has to be inside the instance, they can be 100 FK, because you're not going to be resetting, you're just going to be waiting the slimes, and then the goals will actually respawn, so that is very simple.

 

The Pull

As for the pull, the way it works is you only need a lip for every clear, so that is around 4-5 gold I need on servers, so it costs around 2-3 gold depending on how many mages you're doing this with per clear pretty damn awesome. You do not need a center speed potion, and you only need to bring a little bit of focus and there you have some easy gold, so the pull works like this: you have three packs, one on the left, one on the right and one straight ahead, and you should mark all the slimes, so you can keep a track of where they are.

 

 

DUO

You're going to do a blizzard here for 2-3 seconds on the first pack, then you're gonna blink right away and you're gonna body pool or fire blast. The right pack you are gonna it's kinda spelled back in the front, and then you're gonna lip when they get close to you, and then you do an over and you actually would the preferred way to do.

Anyway this is the two man farm basically. Both of the mages are gonna be spamming blizzard, the one who's kiting in this case. I'm gonna be spamming max rank blizzard, and anyway goes, so you can keep them aligned, the other mate is just going to be spamming rank 1. Of course you're doing max rank blizzard whenever he gets a clear cast, but as you can see I'm spamming max rank as much as possible. Here an important thing is when the tick of your improved blizzard is on the mobs and it gets lower than two to three seconds. If the other mate is not doing it, as you can see we're running at the same time. It is not a great idea what you should be doing is your one major casting blizzard, the other one runs this guy starts casting blizzard, and then the other one runs. You should note on the two-man pull, and if you want to use your invocation, you can kill them faster. The two-man pull takes around 20 minutes.

 

TRIO

When you go to three man mage pool, you will still have one guy kiting. But if you have the marauder dagger which most people have, it will only takes 50 kills approximately to get. It is 2% drop chance from the princess in rod, you will be having one mage spamming arcane explosion. With the talent, you have reduced arcane damage threat by 40. As for the frost, you have 30 reduced on frost spells, so you will not be getting angry very fast.

I start spamming some rank 1 arcane explosions, and I'm getting mana back 300. The spell only costs 75 man as far as recalls, you're actually getting mana back this way and you do a lot of damage as well, but of course when you get a clear cast, you can use your max rank arcane explosion and you can actually spam max rank arcane explosion. You just got to be wary if you get threat always have your eyes on the threat meter. When you're doing this pull and doing arcane explosions as for dying and stuff as long as you don't get too close to the goals, and you don't have threat out and aggro on them, you can't really get one shot by them, but if you stand on top of them, they will hit you no matter what the slimes. On the other hand, they actually change aggro.

If you get really close to slime, it's going to start targeting you, but I haven't really figured that part out yet, but anyway you can see in the three man pool, the slimes are converging now, you gotta watch out. Don't get hit by the slimes, make sure to mark them, and when the slimes are converging, make sure to have one guy slowing the goals. If they run free, they will catch up you quickly and they will kill you.

 

Quatro

Let’s move on to the four man pool. As for the four man pool, the pool initial is the same. By the way the gargoyle as you can see flying there, actually resets when he gets out here, so don't worry about that one. When you do the poll, you have to focus and wait for him to run out of line sight. When you're doing the first blizzard with four mages, the kill time is 7-9 minutes. When we do four mages, we always have 1mage -2 dying a couple of times because they get too eager to kill them faster. What you're gonna be doing here is the exact same as the three-man pool, but you will have two mages.

One thing to remember is that you are more dependent on the other mages, since if they slack it's gonna take longer time and you're gonna get less loot or you're gonna clear it slower. As you can see the slimes are converging, just always have a mage slowing the goal. That is pretty much the four-man pool or the three-man pool is the ones. As you can see here, I'm actually just sitting there vaping chilling getting very good gold. Last night I was doing this, I actually got around six to seven hundred gold an hour by doing this.

 

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